My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Lumberjack Night Witch Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Night Witch Ram Rider
Giant Snowball
Lumberjack Night Witch Ram Rider
Zap
Bandit Night Witch Ram Rider
Barbarian Barrel
Wizard Bandit Lumberjack Night Witch
The Log
Bandit Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Wizard Bandit Lumberjack Night Witch Mother Witch Ram Rider
Fireball
Wizard Bandit Lumberjack Night Witch Mother Witch Ram Rider
Poison
Wizard Night Witch Mother Witch
Lightning
Wizard Bandit Lumberjack Night Witch Mother Witch Ram Rider
Rocket
Wizard Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Lumberjack Night Witch Mother Witch Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Lumberjack Night Witch

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Bandit Lumberjack Ram Rider Mega Knight
The Log
Bandit Lumberjack Ram Rider Mega Knight
Bandit
Wizard The Log Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard The Log Bandit Night Witch Ram Rider Mega Knight
Night Witch
Lumberjack Mega Knight
Mother Witch
Ram Rider Mega Knight
Ram Rider
Wizard The Log Bandit Lumberjack Mother Witch Mega Knight
Mega Knight
Wizard The Log Bandit Lumberjack Night Witch Mother Witch Ram Rider

Defense Synergies 0 18

Wizard
The Log Bandit Lumberjack Mega Knight
The Log
Wizard Bandit Lumberjack Night Witch Mother Witch Ram Rider Mega Knight
Bandit
Wizard The Log Lumberjack Ram Rider Mega Knight
Lumberjack
Wizard The Log Bandit Mother Witch Ram Rider
Night Witch
The Log Mother Witch Mega Knight
Mother Witch
The Log Lumberjack Night Witch Mega Knight
Ram Rider
The Log Bandit Lumberjack
Mega Knight
Wizard The Log Bandit Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider
Lumberjack The Log Bandit Night Witch Ram Rider Mega Knight
Lumberjack Ram Rider Mega Knight Bandit Night Witch
Lumberjack Night Witch Bandit Ram Rider Mega Knight
The Log Lumberjack Mega Knight
The Log Bandit Lumberjack Night Witch Mother Witch Mega Knight
Ram Rider Wizard Night Witch
The Log Bandit Ram Rider Mega Knight
Lumberjack Night Witch
Bandit Lumberjack Night Witch Mega Knight
Mother Witch Wizard The Log Bandit Lumberjack Night Witch Ram Rider Mega Knight
Wizard Night Witch Ram Rider
Lumberjack Night Witch Mega Knight Wizard The Log Bandit Ram Rider
Wizard Mega Knight The Log Lumberjack Night Witch
Bandit Lumberjack Ram Rider Mega Knight
The Log Bandit Lumberjack Ram Rider Mega Knight
Wizard Mega Knight Lumberjack Night Witch
Mega Knight Wizard The Log Bandit Lumberjack Night Witch Ram Rider
Wizard The Log Bandit Lumberjack Mother Witch Ram Rider Mega Knight
Lumberjack Ram Rider
Wizard Mega Knight The Log Bandit Lumberjack Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Bandit
Bandit Wizard The Log Lumberjack Mega Knight
Bandit Lumberjack Mega Knight The Log Ram Rider
Lumberjack Mega Knight The Log Bandit Night Witch Ram Rider
Bandit Lumberjack Night Witch Ram Rider Mega Knight
Wizard Mother Witch Ram Rider
Bandit Lumberjack Night Witch Ram Rider
Mega Knight Lumberjack
Mega Knight The Log Bandit
Mega Knight Lumberjack
Mega Knight The Log
Mega Knight Wizard Bandit Lumberjack Night Witch Ram Rider
Wizard Mega Knight
The Log Lumberjack Night Witch
Mega Knight Wizard The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit Ram Rider
The Log Bandit
The Log
Wizard The Log Mega Knight
Wizard Mother Witch Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Bandit Ram Rider
Lumberjack Night Witch
Wizard The Log Bandit Ram Rider
Wizard
The Log Bandit
Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit Mega Knight
Night Witch
Wizard The Log Bandit Mega Knight
Wizard The Log Mother Witch Mega Knight
The Log Night Witch Mega Knight
Wizard
The Log
The Log
The Log Mother Witch Wizard Mega Knight
The Log Wizard Bandit Ram Rider
Wizard The Log Bandit Ram Rider Mega Knight
The Log Bandit
Wizard Night Witch Mother Witch
Wizard
Night Witch
Wizard The Log Bandit Night Witch Mega Knight
Mega Knight
Wizard The Log
Bandit Night Witch
Wizard Ram Rider
The Log
Wizard Lumberjack Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Bandit Mega Knight
Wizard Mega Knight

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