My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Mega Minion Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Giant
Giant Snowball
Skeletons Bomber Cannon Mega Minion Goblin Hut
Zap
Skeletons Bomber Cannon Goblin Hut
Barbarian Barrel
Skeletons Bomber Knight Cannon Goblin Hut
The Log
Skeletons Bomber Cannon Mini P.E.K.K.A Goblin Hut
Earthquake
Skeletons Bomber Cannon Goblin Hut
Arrows
Skeletons Bomber Goblin Hut
Royal Delivery
Skeletons Bomber Knight Mega Minion Mini P.E.K.K.A Goblin Hut
Fireball
Bomber Cannon Mega Minion Goblin Hut
Poison
Bomber Cannon Mega Minion Goblin Hut
Lightning
Knight Cannon Mega Minion Mini P.E.K.K.A Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Knight Cannon Mega Minion Mini P.E.K.K.A Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Knight Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Knight Mini P.E.K.K.A
Knight
Mega Minion Bomber Goblin Hut
Cannon
Mega Minion
Knight Giant
Mini P.E.K.K.A
Giant Bomber Goblin Hut
Giant
Bomber Mega Minion Mini P.E.K.K.A Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A Giant

Defense Synergies 4 13

Skeletons
Cannon Bomber Knight Mega Minion Mini P.E.K.K.A Goblin Hut
Bomber
Knight Skeletons Cannon Mini P.E.K.K.A
Knight
Bomber Cannon Mega Minion Skeletons Mini P.E.K.K.A Goblin Hut
Cannon
Skeletons Knight Bomber Mega Minion Mini P.E.K.K.A
Mega Minion
Knight Skeletons Cannon Goblin Hut
Mini P.E.K.K.A
Skeletons Bomber Knight Cannon Goblin Hut
Giant
Goblin Hut
Skeletons Knight Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Mega Minion Goblin Hut
Mini P.E.K.K.A Skeletons Knight Cannon Mega Minion Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut Skeletons Bomber Knight Mega Minion
Cannon Mini P.E.K.K.A Goblin Hut Skeletons Knight Mega Minion
Bomber Mini P.E.K.K.A
Skeletons Bomber Cannon Mega Minion
Mega Minion Cannon Goblin Hut
Cannon
Cannon Mini P.E.K.K.A Skeletons Goblin Hut
Knight Skeletons Bomber Cannon Mini P.E.K.K.A
Skeletons Bomber Knight Cannon Mega Minion Goblin Hut
Mega Minion Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut Skeletons Bomber Knight
Bomber Cannon Mega Minion Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight Cannon Goblin Hut
Cannon Mini P.E.K.K.A Goblin Hut
Skeletons Bomber Knight Cannon Mini P.E.K.K.A Goblin Hut
Cannon Bomber Knight Mega Minion Goblin Hut
Bomber Knight Cannon Mega Minion Goblin Hut
Mini P.E.K.K.A Cannon Goblin Hut
Bomber Knight Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Goblin Hut
Bomber Knight Mega Minion Mini P.E.K.K.A
Skeletons Knight Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Knight
Skeletons Knight Cannon Mini P.E.K.K.A Goblin Hut
Skeletons Goblin Hut
Mini P.E.K.K.A Skeletons Knight Mega Minion Goblin Hut
Mini P.E.K.K.A Knight
Skeletons Knight Mega Minion Mini P.E.K.K.A Goblin Hut
Skeletons Cannon Mega Minion Goblin Hut
Knight Mega Minion Mini P.E.K.K.A Goblin Hut
Mini P.E.K.K.A Skeletons Knight Cannon
Bomber Cannon
Goblin Hut Skeletons Bomber Knight Mega Minion Mini P.E.K.K.A
Bomber Cannon Mega Minion Mini P.E.K.K.A Goblin Hut
Bomber Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Goblin Hut
Knight
Bomber
Mega Minion
Bomber
Mini P.E.K.K.A
Knight
Knight Goblin Hut
Goblin Hut
Bomber Goblin Hut
Goblin Hut
Bomber Mini P.E.K.K.A
Bomber Mega Minion Mini P.E.K.K.A
Bomber
Bomber
Mega Minion
Mega Minion Goblin Hut
Mega Minion Mini P.E.K.K.A
Bomber
Goblin Hut
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Bomber
Mega Minion

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