My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Baby Dragon
Zap
Dark Prince
Barbarian Barrel
Electro Spirit Wizard Dark Prince Giant Skeleton
The Log
Electro Spirit Mini P.E.K.K.A Dark Prince Giant Skeleton
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Giant Skeleton
Fireball
Wizard Baby Dragon
Poison
Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard Baby Dragon Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Mini P.E.K.K.A Baby Dragon Dark Prince Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Arrows Mini P.E.K.K.A

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Arrows
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A
Arrows Wizard Baby Dragon Dark Prince Giant Skeleton The Log
Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Dark Prince Giant Skeleton
Dark Prince
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Giant Skeleton
Electro Spirit Arrows Mini P.E.K.K.A Wizard Baby Dragon The Log
The Log
Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 16

Electro Spirit
Baby Dragon Dark Prince The Log
Arrows
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A
The Log Arrows Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Baby Dragon
Electro Spirit Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Dark Prince
Electro Spirit Arrows Wizard Baby Dragon The Log
Giant Skeleton
Arrows Wizard Baby Dragon The Log
The Log
Mini P.E.K.K.A Electro Spirit Wizard Baby Dragon Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon The Log
Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A Dark Prince
Arrows Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Arrows The Log Electro Spirit Baby Dragon Dark Prince
Electro Spirit Arrows Wizard Baby Dragon
Electro Spirit Arrows Baby Dragon Giant Skeleton The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Giant Skeleton
Electro Spirit Arrows Wizard Baby Dragon Dark Prince Giant Skeleton The Log
Arrows Wizard Baby Dragon
Mini P.E.K.K.A Wizard Dark Prince Giant Skeleton The Log
Wizard Electro Spirit Arrows Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Arrows Mini P.E.K.K.A Dark Prince
Arrows Electro Spirit Wizard Baby Dragon Dark Prince The Log
Arrows Wizard Baby Dragon The Log Electro Spirit Dark Prince Giant Skeleton
Mini P.E.K.K.A
Wizard Dark Prince Electro Spirit Arrows Mini P.E.K.K.A Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Baby Dragon The Log
Giant Skeleton Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Dark Prince
Arrows Wizard Electro Spirit Baby Dragon
Mini P.E.K.K.A Dark Prince Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Dark Prince
Giant Skeleton Electro Spirit Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Mini P.E.K.K.A Dark Prince Giant Skeleton
Arrows Dark Prince Giant Skeleton The Log
Mini P.E.K.K.A Dark Prince Giant Skeleton Wizard
Wizard Baby Dragon
Electro Spirit Mini P.E.K.K.A Baby Dragon Dark Prince Giant Skeleton The Log
Arrows Electro Spirit Mini P.E.K.K.A Wizard Baby Dragon Dark Prince Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon Giant Skeleton The Log
Arrows Dark Prince Giant Skeleton The Log
Wizard Arrows Baby Dragon Dark Prince The Log
Arrows Wizard Electro Spirit Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Mini P.E.K.K.A
Arrows Wizard Dark Prince The Log
Arrows Wizard Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon Dark Prince The Log
Arrows Wizard Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Electro Spirit Wizard Baby Dragon Dark Prince
Arrows The Log Wizard Baby Dragon
Arrows Wizard Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon
Electro Spirit Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Electro Spirit Arrows
Giant Skeleton
Arrows Wizard The Log
Electro Spirit Dark Prince
Arrows Wizard Baby Dragon
Arrows The Log
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Arrows The Log Wizard Baby Dragon
Arrows Giant Skeleton
Dark Prince
Electro Spirit Baby Dragon Giant Skeleton The Log
Baby Dragon Dark Prince Giant Skeleton The Log

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