My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Cannon Balloon Lumberjack
Zap
Minions Cannon Balloon
Barbarian Barrel
Cannon Executioner Lumberjack
The Log
Cannon Mini P.E.K.K.A Lumberjack
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Balloon Executioner Lumberjack
Fireball
Minions Cannon Balloon Executioner Lumberjack
Poison
Minions Cannon Balloon Executioner
Lightning
Cannon Mini P.E.K.K.A Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Mini P.E.K.K.A Lumberjack Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Cannon Mini P.E.K.K.A

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A Balloon Lumberjack
Cannon
Mini P.E.K.K.A
Minions The Log Lumberjack Mega Knight
Balloon
Lumberjack Minions Executioner The Log Mega Knight
Executioner
Balloon The Log Mega Knight
The Log
Mini P.E.K.K.A Balloon Executioner Lumberjack Mega Knight
Lumberjack
Balloon Minions Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Balloon Executioner The Log Lumberjack

Defense Synergies 2 12

Minions
Cannon The Log Lumberjack Mega Knight
Cannon
The Log Minions Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
The Log Cannon Executioner
Balloon
Executioner
Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log
Cannon Mini P.E.K.K.A Minions Executioner Lumberjack Mega Knight
Lumberjack
Minions Cannon Executioner The Log
Mega Knight
Minions Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Executioner The Log
Mini P.E.K.K.A Lumberjack Minions Cannon Executioner The Log Mega Knight
Cannon Mini P.E.K.K.A Lumberjack Mega Knight Minions Executioner
Cannon Mini P.E.K.K.A Lumberjack Minions Mega Knight
Mini P.E.K.K.A The Log Lumberjack Mega Knight
The Log Minions Cannon Executioner Lumberjack Mega Knight
Minions Cannon Executioner
Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Minions Lumberjack
Cannon Mini P.E.K.K.A Lumberjack Mega Knight
Minions Executioner Cannon The Log Lumberjack Mega Knight
Minions Executioner
Cannon Mini P.E.K.K.A Lumberjack Mega Knight Minions The Log
Executioner Mega Knight Minions Cannon Mini P.E.K.K.A The Log Lumberjack
Mini P.E.K.K.A Cannon Lumberjack Mega Knight
Cannon Mini P.E.K.K.A The Log Lumberjack Mega Knight
Mega Knight Minions Cannon Mini P.E.K.K.A Executioner Lumberjack
Cannon Mega Knight Minions Executioner The Log Lumberjack
Executioner The Log Minions Cannon Lumberjack Mega Knight
Mini P.E.K.K.A Cannon Lumberjack
Mega Knight Minions Cannon Mini P.E.K.K.A Executioner The Log Lumberjack
Cannon Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Executioner The Log Lumberjack Mega Knight
Lumberjack Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Lumberjack Mega Knight The Log
Cannon Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Executioner Minions
Mini P.E.K.K.A Minions Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Minions Mini P.E.K.K.A The Log
Cannon
Mega Knight Minions Mini P.E.K.K.A Lumberjack
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Cannon Executioner Lumberjack
Cannon Executioner Mega Knight
Minions Mini P.E.K.K.A Executioner The Log Lumberjack
Minions Executioner Mega Knight Cannon Mini P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Executioner The Log Mega Knight
Executioner Minions
Executioner The Log
The Log Executioner
The Log
Minions Mini P.E.K.K.A Lumberjack
The Log
Executioner
Executioner The Log
Minions
The Log
Executioner The Log
Executioner The Log Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Executioner The Log Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Executioner Mega Knight
The Log Executioner
The Log Mega Knight
The Log
Executioner
Minions
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Minions
Executioner
The Log
Mini P.E.K.K.A Executioner Lumberjack Mega Knight
The Log Executioner
Executioner Mega Knight
Minions The Log
Executioner
Executioner The Log Mega Knight
Mega Knight

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