My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Dark Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Dark Prince Magic Archer
The Log
Firecracker Dark Prince
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Dark Prince Magic Archer
Fireball
Firecracker Bomb Tower Magic Archer
Poison
Firecracker Bomb Tower Magic Archer
Lightning
Valkyrie Bomb Tower Dark Prince Magic Archer
Rocket
Valkyrie Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Valkyrie Bomb Tower Dark Prince Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Dark Prince
Firecracker
Valkyrie Dark Prince Golem
Valkyrie
Firecracker Dark Prince Magic Archer
Bomb Tower
Dark Prince
Arrows Firecracker Valkyrie Golem Magic Archer
Golem
Arrows Firecracker Dark Prince The Log Magic Archer
The Log
Golem Magic Archer
Magic Archer
Valkyrie Dark Prince Golem The Log

Defense Synergies 3 12

Arrows
Valkyrie Bomb Tower Dark Prince
Firecracker
Valkyrie The Log Bomb Tower Dark Prince
Valkyrie
Firecracker Arrows Bomb Tower The Log Magic Archer
Bomb Tower
The Log Arrows Firecracker Valkyrie Magic Archer
Dark Prince
Arrows Firecracker The Log Magic Archer
Golem
The Log
Firecracker Bomb Tower Valkyrie Dark Prince Magic Archer
Magic Archer
Valkyrie Bomb Tower Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Magic Archer
Bomb Tower Firecracker Valkyrie Dark Prince The Log
Bomb Tower Valkyrie Dark Prince
Bomb Tower Firecracker Valkyrie Dark Prince
Arrows Firecracker Valkyrie Bomb Tower Dark Prince The Log
Arrows The Log Firecracker Valkyrie Bomb Tower Dark Prince Magic Archer
Arrows Firecracker Bomb Tower Magic Archer
Arrows Valkyrie Bomb Tower The Log Magic Archer
Bomb Tower
Firecracker Valkyrie Dark Prince
Valkyrie Arrows Firecracker Bomb Tower Dark Prince The Log Magic Archer
Arrows Firecracker Magic Archer
Bomb Tower Valkyrie Dark Prince The Log
Valkyrie Bomb Tower Arrows Firecracker Dark Prince The Log Magic Archer
Bomb Tower
Bomb Tower The Log
Bomb Tower Arrows Firecracker Valkyrie Dark Prince
Arrows Valkyrie Bomb Tower Firecracker Dark Prince The Log Magic Archer
Arrows Valkyrie Bomb Tower The Log Firecracker Dark Prince Magic Archer
Bomb Tower
Valkyrie Dark Prince Arrows Firecracker Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince
Arrows Firecracker Valkyrie Bomb Tower The Log Magic Archer
Valkyrie Bomb Tower Dark Prince The Log
Valkyrie Dark Prince The Log
Valkyrie Dark Prince
Arrows Firecracker Bomb Tower Magic Archer
Dark Prince Valkyrie Bomb Tower
Valkyrie Bomb Tower Dark Prince
Firecracker Valkyrie Bomb Tower Dark Prince The Log Magic Archer
Valkyrie Bomb Tower Dark Prince
Arrows Valkyrie Dark Prince The Log
Dark Prince Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Magic Archer
Firecracker Valkyrie Bomb Tower Dark Prince The Log Magic Archer
Arrows Valkyrie Firecracker Bomb Tower Dark Prince The Log Magic Archer
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker Valkyrie Dark Prince The Log
Arrows Firecracker Valkyrie Dark Prince The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Firecracker Arrows Valkyrie Dark Prince The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Arrows Firecracker Dark Prince The Log Magic Archer
Arrows Firecracker Valkyrie The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Dark Prince Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Dark Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Valkyrie Dark Prince Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker Dark Prince
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince The Log Magic Archer
Firecracker

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