My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse
Giant Snowball
Skeletons Bats Goblin Curse
Zap
Skeletons Bats Firecracker Goblin Curse
Barbarian Barrel
Skeletons Firecracker Goblin Curse
The Log
Skeletons Firecracker Mini P.E.K.K.A Goblin Curse
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker Goblin Curse
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker Goblin Curse
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Goblin Curse Firecracker Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Goblin Curse

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Goblin Curse Bats Mini P.E.K.K.A Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Mega Knight
Goblin Curse
Zap
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A
Goblinstein

Defense Synergies 2 11

Skeletons
Bats Zap Firecracker Mini P.E.K.K.A
Bats
Skeletons Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Skeletons Bats Firecracker
Firecracker
Skeletons Bats Zap Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Skeletons Bats Firecracker
Goblin Curse
Mega Knight
Zap Bats Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Skeletons Bats Zap Firecracker Goblin Curse Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats Goblin Curse
Mini P.E.K.K.A Skeletons Bats Firecracker Goblin Curse Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Goblin Curse
Zap Mega Knight
Mini P.E.K.K.A Skeletons Goblin Curse
Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Bats Goblin Curse Skeletons Zap Firecracker Mega Knight
Bats Zap Firecracker Goblin Curse
Mini P.E.K.K.A Mega Knight Skeletons Bats Zap Goblin Curse
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Goblin Curse Mega Knight
Zap Mini P.E.K.K.A Goblin Curse Mega Knight
Mega Knight Skeletons Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Zap Firecracker
Zap Bats Firecracker Goblin Curse Mega Knight
Mini P.E.K.K.A Goblin Curse
Mega Knight Bats Firecracker Mini P.E.K.K.A Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Zap
Zap Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap
Skeletons Mini P.E.K.K.A Goblin Curse Mega Knight
Firecracker Skeletons Bats Zap Goblin Curse
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A Mega Knight Goblin Curse
Zap Mega Knight Skeletons Bats Firecracker Mini P.E.K.K.A
Skeletons Goblin Curse
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap
Mini P.E.K.K.A Mega Knight Skeletons Goblin Curse
Firecracker Goblin Curse Mega Knight
Skeletons Bats Zap Firecracker Mini P.E.K.K.A
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse
Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap
Zap Firecracker Goblin Curse
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker Goblin Curse Mega Knight
Mega Knight
Zap
Zap Firecracker Goblin Curse Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker Goblin Curse
Bats Zap Firecracker Goblin Curse
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker Goblin Curse
Zap Bats
Zap Firecracker Goblin Curse
Firecracker Mini P.E.K.K.A Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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