My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Cage Witch
Earthquake
Goblin Gang Goblin Cage Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard
Fireball
Goblin Gang Elite Barbarians Goblin Cage Witch Electro Wizard
Poison
Goblin Gang Goblin Cage Witch Electro Wizard
Lightning
Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Cage Valkyrie Electro Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Gang Goblin Cage Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Valkyrie
Elite Barbarians
Valkyrie The Log Mega Knight
Goblin Cage
Goblin Gang Witch The Log
Valkyrie
Elite Barbarians Goblin Gang Witch Electro Wizard
Witch
Goblin Cage Valkyrie Mega Knight
The Log
Elite Barbarians Goblin Cage Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Elite Barbarians Witch The Log Electro Wizard

Defense Synergies 1 18

Goblin Gang
Goblin Cage Valkyrie The Log Electro Wizard
Elite Barbarians
Valkyrie The Log Mega Knight
Goblin Cage
Goblin Gang Witch The Log Electro Wizard
Valkyrie
Elite Barbarians Goblin Gang Witch The Log Electro Wizard
Witch
Goblin Cage Valkyrie The Log Electro Wizard Mega Knight
The Log
Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Goblin Cage Valkyrie Witch The Log Mega Knight
Mega Knight
Elite Barbarians Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie The Log Electro Wizard
Elite Barbarians Goblin Gang Goblin Cage Valkyrie Witch The Log Electro Wizard Mega Knight
Goblin Gang Goblin Cage Witch Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Goblin Cage Witch Goblin Gang Valkyrie Electro Wizard Mega Knight
Elite Barbarians Goblin Cage Valkyrie The Log Mega Knight
Goblin Gang The Log Valkyrie Electro Wizard Mega Knight
Electro Wizard Goblin Gang Goblin Cage Witch
Goblin Cage Valkyrie The Log Electro Wizard Mega Knight
Witch Goblin Gang Elite Barbarians Goblin Cage
Goblin Gang Elite Barbarians Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Witch Electro Wizard The Log Mega Knight
Goblin Gang Witch Electro Wizard
Goblin Cage Mega Knight Goblin Gang Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Goblin Gang Goblin Cage Witch The Log Electro Wizard
Elite Barbarians Goblin Gang Goblin Cage Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Goblin Cage The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard
Goblin Cage Valkyrie Mega Knight Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Goblin Cage Valkyrie Witch The Log Electro Wizard Mega Knight
Elite Barbarians Goblin Cage Electro Wizard
Goblin Gang Valkyrie Mega Knight Elite Barbarians Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians Goblin Cage Witch Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians Goblin Cage Valkyrie Witch The Log Electro Wizard
Goblin Gang Valkyrie Mega Knight Elite Barbarians Goblin Cage The Log Electro Wizard
Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Mega Knight
Goblin Gang Witch Electro Wizard
Goblin Gang Elite Barbarians Goblin Cage Valkyrie Witch Electro Wizard
Mega Knight Elite Barbarians Goblin Cage Valkyrie
Goblin Cage Electro Wizard Mega Knight Elite Barbarians Valkyrie Witch The Log
Witch Goblin Gang Goblin Cage
Mega Knight Elite Barbarians Goblin Cage Valkyrie Witch
Mega Knight Elite Barbarians Goblin Cage Valkyrie The Log Electro Wizard
Elite Barbarians Mega Knight Goblin Gang Goblin Cage Valkyrie Witch
Goblin Cage Valkyrie Witch Mega Knight
Goblin Gang Elite Barbarians Witch Electro Wizard Goblin Cage Valkyrie The Log
Valkyrie Mega Knight Elite Barbarians Goblin Cage Witch The Log Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Goblin Gang Elite Barbarians Electro Wizard
Valkyrie The Log Electro Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Witch The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Valkyrie Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Elite Barbarians Witch Electro Wizard
Electro Wizard Witch
Elite Barbarians
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Goblin Gang Witch
Witch Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard Mega Knight
The Log
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

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