My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Ice Wizard Mother Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Tombstone Dart Goblin Goblin Barrel
Zap
Tombstone Dart Goblin Goblin Barrel
Barbarian Barrel
Tombstone Dart Goblin Goblin Barrel Ice Wizard
The Log
Tombstone Dart Goblin Goblin Barrel
Earthquake
Tombstone Goblin Barrel
Arrows
Tombstone Dart Goblin Goblin Barrel
Royal Delivery
Dart Goblin Goblin Barrel Ice Wizard Mother Witch
Fireball
Tombstone Dart Goblin Goblin Barrel Ice Wizard Mother Witch
Poison
Tombstone Dart Goblin Ice Wizard Mother Witch
Lightning
Tombstone Ice Wizard Mother Witch Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Ice Wizard Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Dart Goblin Goblin Barrel Ice Wizard Mother Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Dart Goblin Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Dart Goblin
Goblin Barrel The Log Mega Knight
Goblin Barrel
Dart Goblin Ice Wizard Mega Knight
The Log
Dart Goblin Mega Knight
Ice Wizard
Goblin Barrel
Mother Witch
Mega Knight
Mega Knight
Dart Goblin Goblin Barrel The Log Mother Witch
Goblinstein

Defense Synergies 1 12

Tombstone
Dart Goblin Ice Wizard Mother Witch
Dart Goblin
Tombstone The Log Ice Wizard Mother Witch Mega Knight
Goblin Barrel
The Log
Dart Goblin Ice Wizard Mother Witch Mega Knight
Ice Wizard
Tombstone Dart Goblin The Log Mother Witch Mega Knight
Mother Witch
Tombstone Dart Goblin The Log Ice Wizard Mega Knight
Mega Knight
Dart Goblin The Log Ice Wizard Mother Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin The Log
Tombstone Dart Goblin The Log Ice Wizard Mega Knight
Mega Knight Tombstone Dart Goblin Ice Wizard
Tombstone Dart Goblin Ice Wizard Mega Knight
Tombstone The Log Mega Knight
The Log Dart Goblin Ice Wizard Mother Witch Mega Knight
Dart Goblin Tombstone Ice Wizard
Dart Goblin The Log Mega Knight
Tombstone Ice Wizard
Dart Goblin Ice Wizard Mega Knight
Dart Goblin Ice Wizard Mother Witch Tombstone The Log Mega Knight
Dart Goblin Ice Wizard
Tombstone Mega Knight The Log Ice Wizard
Mega Knight Tombstone Dart Goblin The Log
Tombstone Mega Knight
The Log Mega Knight
Mega Knight Tombstone
Tombstone Mega Knight Dart Goblin The Log Ice Wizard
The Log Tombstone Dart Goblin Ice Wizard Mother Witch Mega Knight
Dart Goblin
Mega Knight Dart Goblin The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
The Log Mega Knight
Tombstone Mega Knight The Log
Mega Knight The Log
Tombstone Mega Knight
Mother Witch Dart Goblin Ice Wizard
Tombstone Dart Goblin Ice Wizard
Mega Knight
Mega Knight Tombstone The Log
Tombstone Dart Goblin
Mega Knight Tombstone Dart Goblin
Mega Knight The Log
Mega Knight Tombstone
Dart Goblin Mega Knight
Tombstone Dart Goblin The Log
Mega Knight Dart Goblin The Log Ice Wizard Mother Witch
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log Ice Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Mother Witch Dart Goblin Ice Wizard
Dart Goblin The Log
The Log Dart Goblin Ice Wizard
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mother Witch Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mother Witch Ice Wizard Mega Knight
The Log Dart Goblin Ice Wizard
The Log Mega Knight
Dart Goblin The Log
Dart Goblin Ice Wizard Mother Witch
Dart Goblin
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Tombstone Dart Goblin
Dart Goblin Ice Wizard
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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