My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Skeleton Army P.E.K.K.A Mother Witch
Fireball
Musketeer Skeleton Army Mother Witch
Poison
Musketeer Skeleton Army Mother Witch
Lightning
Mini P.E.K.K.A Musketeer Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Poison P.E.K.K.A Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Musketeer Poison Mother Witch Golden Knight P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Musketeer Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Musketeer Mega Knight
Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Skeleton Army
Poison
P.E.K.K.A Mother Witch Mega Knight
P.E.K.K.A
Poison Musketeer Mother Witch
Mother Witch
Poison P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Musketeer Poison Mother Witch
Golden Knight

Defense Synergies 0 11

Mini P.E.K.K.A
Musketeer Skeleton Army Mother Witch
Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Golden Knight
Skeleton Army
Mini P.E.K.K.A Musketeer
Poison
Mother Witch Mega Knight
P.E.K.K.A
Musketeer
Mother Witch
Mini P.E.K.K.A Poison Mega Knight Golden Knight
Mega Knight
Musketeer Poison Mother Witch
Golden Knight
Musketeer Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Mega Knight
Mini P.E.K.K.A Skeleton Army Poison P.E.K.K.A Mega Knight
Skeleton Army Musketeer Mother Witch Mega Knight
Musketeer Poison
Musketeer Poison P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Mega Knight
Skeleton Army Poison Mother Witch Musketeer Mega Knight
Musketeer Poison
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Musketeer
Skeleton Army Mega Knight Mini P.E.K.K.A Poison P.E.K.K.A Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Skeleton Army Poison P.E.K.K.A
Mega Knight Musketeer Skeleton Army Golden Knight
Poison Musketeer Mother Witch Mega Knight
Mini P.E.K.K.A P.E.K.K.A Musketeer
Skeleton Army Mega Knight Mini P.E.K.K.A Musketeer Poison P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight P.E.K.K.A
Poison Mini P.E.K.K.A Musketeer Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer Golden Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Skeleton Army Mega Knight
Poison Mother Witch Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army Poison
P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Musketeer Golden Knight
Skeleton Army P.E.K.K.A Mega Knight Poison
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Golden Knight
Musketeer Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Musketeer Poison P.E.K.K.A Golden Knight
Poison Mega Knight Mini P.E.K.K.A Musketeer P.E.K.K.A Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Golden Knight
Poison Musketeer Golden Knight
Poison
Musketeer Poison
Poison Mega Knight
Poison Mother Witch Musketeer
Musketeer Poison
Poison
Poison Golden Knight
Mini P.E.K.K.A Musketeer Poison
Poison Musketeer Golden Knight
Poison Musketeer
Poison Musketeer Golden Knight
Musketeer Poison
Musketeer Poison
Musketeer Poison Golden Knight
Musketeer Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Poison Mega Knight
Poison Mother Witch Mega Knight Golden Knight
Musketeer Poison Mega Knight
Poison
Musketeer
Musketeer Poison
Poison Mother Witch Mega Knight
Poison Musketeer Golden Knight
Musketeer Poison Mega Knight Golden Knight
Poison Musketeer Golden Knight
Poison Musketeer Mother Witch
Musketeer Poison
Mini P.E.K.K.A
Poison Musketeer Mega Knight
Poison
P.E.K.K.A Mega Knight
Poison
Musketeer Skeleton Army
Poison Musketeer
Poison Mini P.E.K.K.A Musketeer Mega Knight
Musketeer Poison
Poison
Musketeer P.E.K.K.A Mega Knight
Musketeer Poison Golden Knight
Musketeer Poison
Poison Musketeer Mega Knight Golden Knight

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