My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army
Zap
Bats Royal Hogs Skeleton Army
Barbarian Barrel
Goblin Cage Royal Hogs Skeleton Army Magic Archer
The Log
Goblin Cage Royal Hogs Skeleton Army
Earthquake
Goblin Cage Royal Hogs Skeleton Army
Arrows
Bats Royal Hogs Skeleton Army
Royal Delivery
Bats Goblin Cage Royal Hogs Skeleton Army Magic Archer
Fireball
Goblin Cage Royal Hogs Skeleton Army Magic Archer
Poison
Bats Goblin Cage Royal Hogs Skeleton Army Magic Archer
Lightning
Goblin Cage Magic Archer
Rocket
Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Skeleton Army Goblin Cage Magic Archer Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Royal Hogs
Goblin Cage
Bats Royal Hogs Mirror The Log Magic Archer
Royal Hogs
Bats Goblin Cage The Log Magic Archer Mega Knight
Mirror
The Log Goblin Cage Skeleton Army Magic Archer
Skeleton Army
Mirror
The Log
Mirror Goblin Cage Royal Hogs Magic Archer Mega Knight
Magic Archer
Goblin Cage Royal Hogs Mirror The Log Mega Knight
Mega Knight
Bats Royal Hogs The Log Magic Archer

Defense Synergies 2 14

Bats
Goblin Cage The Log Mega Knight
Goblin Cage
Mirror Bats Skeleton Army The Log Magic Archer
Royal Hogs
Mirror
Goblin Cage Skeleton Army The Log Magic Archer Mega Knight
Skeleton Army
Mirror Goblin Cage The Log Magic Archer
The Log
Bats Goblin Cage Mirror Skeleton Army Magic Archer Mega Knight
Magic Archer
Goblin Cage Mirror Skeleton Army The Log Mega Knight
Mega Knight
Bats Mirror The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage The Log Magic Archer
Skeleton Army Bats Goblin Cage The Log Mega Knight
Goblin Cage Skeleton Army Mega Knight Bats
Goblin Cage Skeleton Army Bats Mega Knight
Goblin Cage Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Magic Archer Mega Knight
Bats Goblin Cage Magic Archer
Goblin Cage The Log Magic Archer Mega Knight
Goblin Cage Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army The Log Magic Archer Mega Knight
Bats Magic Archer
Goblin Cage Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Goblin Cage The Log Magic Archer
Skeleton Army Goblin Cage Mega Knight
Skeleton Army Goblin Cage The Log Mega Knight
Mega Knight Bats Goblin Cage Skeleton Army
Goblin Cage Mega Knight Bats Skeleton Army The Log Magic Archer
Goblin Cage The Log Bats Magic Archer Mega Knight
Goblin Cage
Skeleton Army Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Goblin Cage
The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Goblin Cage The Log
Skeleton Army Mega Knight Bats Goblin Cage The Log
Goblin Cage Skeleton Army Mega Knight
Bats Magic Archer
Skeleton Army Bats Goblin Cage
Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Bats Skeleton Army The Log Magic Archer
Goblin Cage Skeleton Army
Mega Knight Bats Goblin Cage
Skeleton Army Mega Knight Goblin Cage The Log
Skeleton Army Mega Knight Goblin Cage
Goblin Cage Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats Goblin Cage The Log Magic Archer
Bats Mega Knight Goblin Cage The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
The Log Magic Archer Mega Knight
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log Mega Knight
Bats
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
The Log
The Log Magic Archer Mega Knight
The Log Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Bats Skeleton Army Magic Archer
Magic Archer
The Log
Magic Archer Mega Knight
The Log Magic Archer
Mega Knight
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer Mega Knight

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