My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Ram Rider
Giant Snowball
Bats Skeleton Dragons Flying Machine Witch Miner Ram Rider
Zap
Bats Flying Machine Witch Ram Rider
Barbarian Barrel
Witch Electro Wizard
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Bats Skeleton Dragons Flying Machine Witch
Royal Delivery
Bats Skeleton Dragons Flying Machine Witch Miner Electro Wizard Ram Rider
Fireball
Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider
Poison
Bats Skeleton Dragons Flying Machine Witch Electro Wizard
Lightning
Skeleton Dragons Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Skeleton Dragons Flying Machine Electro Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Skeleton Dragons Flying Machine

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Skeleton Dragons Flying Machine Ram Rider
Skeleton Dragons
Bats Flying Machine Miner Ram Rider Mega Knight
Flying Machine
Bats Skeleton Dragons Ram Rider Mega Knight
Witch
Miner Ram Rider Mega Knight
Miner
Bats Skeleton Dragons Witch Electro Wizard Mega Knight
Electro Wizard
Miner Ram Rider Mega Knight
Ram Rider
Bats Skeleton Dragons Flying Machine Witch Electro Wizard Mega Knight
Mega Knight
Bats Skeleton Dragons Flying Machine Witch Miner Electro Wizard Ram Rider

Defense Synergies 0 11

Bats
Electro Wizard Mega Knight
Skeleton Dragons
Electro Wizard Mega Knight
Flying Machine
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Miner
Mega Knight
Electro Wizard
Bats Skeleton Dragons Flying Machine Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Bats Skeleton Dragons Flying Machine Witch Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Flying Machine Electro Wizard Ram Rider
Bats Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Skeleton Dragons Electro Wizard
Witch Bats Skeleton Dragons Electro Wizard Ram Rider Mega Knight
Mega Knight
Bats Skeleton Dragons Flying Machine Electro Wizard Mega Knight
Bats Skeleton Dragons Electro Wizard Ram Rider Flying Machine Witch
Skeleton Dragons Flying Machine Electro Wizard Ram Rider Mega Knight
Witch
Miner Electro Wizard Mega Knight
Bats Skeleton Dragons Witch Electro Wizard Flying Machine Ram Rider Mega Knight
Skeleton Dragons Bats Flying Machine Witch Electro Wizard Ram Rider
Mega Knight Bats Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider
Mega Knight Bats Skeleton Dragons Witch Electro Wizard
Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Mega Knight
Mega Knight Bats Skeleton Dragons Witch Electro Wizard
Mega Knight Bats Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider
Witch Bats Skeleton Dragons Flying Machine Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Skeleton Dragons Mega Knight Bats Flying Machine Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Skeleton Dragons Flying Machine Miner Mega Knight
Mega Knight Bats Witch Electro Wizard Ram Rider
Mega Knight Bats Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Skeleton Dragons Bats Flying Machine Witch Electro Wizard Ram Rider
Bats Flying Machine Witch Electro Wizard Ram Rider
Mega Knight
Electro Wizard Mega Knight Bats Skeleton Dragons Flying Machine Witch
Witch Skeleton Dragons
Mega Knight Bats Flying Machine Witch
Mega Knight Electro Wizard
Mega Knight Witch Ram Rider
Skeleton Dragons Flying Machine Witch Mega Knight
Witch Electro Wizard Bats Skeleton Dragons Flying Machine
Bats Mega Knight Skeleton Dragons Flying Machine Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Miner Electro Wizard Ram Rider
Skeleton Dragons Flying Machine Miner
Skeleton Dragons Flying Machine
Skeleton Dragons Mega Knight
Skeleton Dragons Bats Flying Machine Witch Ram Rider
Skeleton Dragons Flying Machine Witch
Skeleton Dragons Flying Machine Ram Rider
Miner Skeleton Dragons Flying Machine Ram Rider
Bats Electro Wizard
Miner Skeleton Dragons Flying Machine Electro Wizard Ram Rider
Skeleton Dragons Flying Machine
Flying Machine Skeleton Dragons Miner
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Witch
Skeleton Dragons Flying Machine Mega Knight
Bats Skeleton Dragons
Skeleton Dragons Flying Machine Electro Wizard Mega Knight
Skeleton Dragons Flying Machine Witch Miner Mega Knight
Skeleton Dragons Mega Knight
Skeleton Dragons
Skeleton Dragons Flying Machine
Skeleton Dragons Witch Mega Knight
Witch
Miner Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider
Skeleton Dragons Flying Machine Witch Miner Ram Rider Mega Knight
Miner Skeleton Dragons
Bats Skeleton Dragons Flying Machine Witch Electro Wizard
Electro Wizard Bats Skeleton Dragons Flying Machine Witch
Skeleton Dragons Miner Mega Knight
Skeleton Dragons Electro Wizard
Mega Knight
Electro Wizard Bats Flying Machine Witch
Skeleton Dragons Flying Machine Witch Electro Wizard Ram Rider
Miner Skeleton Dragons Flying Machine Electro Wizard Mega Knight
Skeleton Dragons Flying Machine
Skeleton Dragons Flying Machine Mega Knight
Bats Skeleton Dragons Flying Machine Witch Electro Wizard
Bats Skeleton Dragons Flying Machine Witch Electro Wizard
Flying Machine Witch Miner Electro Wizard Mega Knight
Skeleton Dragons Mega Knight

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