My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider Witch
Zap
Minions Witch
Barbarian Barrel
Tesla Witch
The Log
Hog Rider Witch
Earthquake
Tesla Hog Rider Witch
Arrows
Minions Witch
Royal Delivery
Minions Hog Rider Witch
Fireball
Minions Tesla Hog Rider Witch
Poison
Minions Witch
Lightning
Tesla Witch Goblinstein
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Minions Tesla Hog Rider Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Minions Tesla

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Minions
Hog Rider Rage Mega Knight
Tesla
Hog Rider
Arrows Minions Rage Witch Mega Knight
Rage
Minions Hog Rider Witch
Witch
Rage Hog Rider Mega Knight
Mega Knight
Minions Arrows Hog Rider Witch
Goblinstein

Defense Synergies 1 4

Arrows
Mega Knight Tesla
Minions
Tesla Mega Knight
Tesla
Arrows Minions
Hog Rider
Rage
Witch
Mega Knight
Mega Knight
Arrows Minions Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla
Minions Tesla Witch Mega Knight
Tesla Witch Mega Knight Minions
Tesla Witch Minions Mega Knight
Arrows Mega Knight
Arrows Minions Tesla Mega Knight
Minions Tesla Arrows Witch
Arrows Tesla Mega Knight
Tesla Witch Minions
Tesla Mega Knight
Minions Witch Arrows Tesla Mega Knight
Arrows Minions Tesla Witch
Tesla Mega Knight Minions Witch
Mega Knight Arrows Minions Tesla Witch
Tesla Mega Knight
Tesla Mega Knight
Tesla Mega Knight Arrows Minions Witch
Arrows Tesla Mega Knight Minions Witch
Arrows Witch Minions Tesla Mega Knight
Tesla
Mega Knight Arrows Minions Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch
Arrows Tesla Mega Knight
Mega Knight Minions Witch
Mega Knight Tesla
Tesla Witch Mega Knight
Arrows Minions Tesla Witch
Minions Tesla Witch
Mega Knight Tesla
Mega Knight Minions Witch
Witch Tesla
Mega Knight Minions Tesla Witch
Mega Knight Arrows
Mega Knight Tesla Witch
Tesla Witch Mega Knight
Tesla Witch Minions
Arrows Minions Mega Knight Tesla Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions
Arrows
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Minions
Arrows Mega Knight
Arrows Witch Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Minions Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Minions Witch
Arrows Witch
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Minions Witch
Witch
Witch Mega Knight
Mega Knight

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