My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Witch Inferno Dragon
Zap
Skeletons Goblin Gang Witch Inferno Dragon
Barbarian Barrel
Skeletons Knight Goblin Gang Tesla Witch
The Log
Skeletons Goblin Gang Witch
Earthquake
Skeletons Goblin Gang Tesla Witch
Arrows
Skeletons Goblin Gang Witch
Royal Delivery
Skeletons Knight Goblin Gang Witch Inferno Dragon
Fireball
Goblin Gang Tesla Witch Inferno Dragon
Poison
Goblin Gang Witch
Lightning
Knight Tesla Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Goblin Gang Tesla Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Goblin Gang Witch The Log
Goblin Gang
Knight
Tesla
Witch
Knight Mega Knight
The Log
Knight Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Witch The Log

Defense Synergies 5 14

Skeletons
Tesla Knight Witch The Log Inferno Dragon
Knight
Goblin Gang Tesla Skeletons Witch The Log
Goblin Gang
Knight Tesla The Log Inferno Dragon
Tesla
Skeletons Knight Goblin Gang The Log Inferno Dragon
Witch
Skeletons Knight The Log Mega Knight
The Log
Tesla Skeletons Knight Goblin Gang Witch Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Goblin Gang Tesla The Log Mega Knight
Mega Knight
Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Inferno Dragon Skeletons Knight Goblin Gang Tesla Witch The Log Mega Knight
Goblin Gang Tesla Witch Mega Knight Skeletons Knight Inferno Dragon
Tesla Witch Inferno Dragon Skeletons Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Tesla Mega Knight
Tesla Inferno Dragon Goblin Gang Witch
Tesla The Log Mega Knight
Tesla Witch Inferno Dragon Skeletons Goblin Gang
Knight Goblin Gang Skeletons Tesla Mega Knight
Goblin Gang Witch Skeletons Knight Tesla The Log Mega Knight
Tesla Inferno Dragon Goblin Gang Witch
Tesla Mega Knight Skeletons Knight Goblin Gang Witch The Log
Mega Knight Goblin Gang Tesla Witch The Log
Inferno Dragon Knight Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Inferno Dragon Mega Knight
Tesla Mega Knight Skeletons Knight Goblin Gang Witch
Tesla Mega Knight Knight Goblin Gang Witch The Log
Witch The Log Knight Tesla Inferno Dragon Mega Knight
Tesla Inferno Dragon
Goblin Gang Mega Knight Knight Tesla Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Tesla Witch
Knight Goblin Gang Tesla The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Skeletons Knight Witch The Log
Goblin Gang Mega Knight Knight Tesla The Log
Skeletons Knight Goblin Gang Tesla Witch Inferno Dragon Mega Knight
Skeletons Goblin Gang Tesla Witch
Goblin Gang Skeletons Knight Tesla Witch
Mega Knight Knight Tesla Inferno Dragon
Mega Knight Skeletons Knight Witch The Log Inferno Dragon
Witch Skeletons Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Knight Tesla Witch
Mega Knight The Log
Mega Knight Skeletons Knight Goblin Gang Tesla Witch
Tesla Witch Mega Knight
Goblin Gang Tesla Witch Skeletons Knight The Log Inferno Dragon
Mega Knight Tesla Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Goblin Gang
Knight The Log
Knight The Log
The Log
Witch The Log
The Log Mega Knight
The Log Mega Knight
Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight
Witch Inferno Dragon
The Log Witch
Witch The Log Mega Knight
The Log
Witch
Witch
The Log Mega Knight
Mega Knight
The Log
Goblin Gang Witch
Witch
The Log
Knight Goblin Gang Mega Knight
The Log
Mega Knight
Goblin Gang Witch The Log
Witch
Witch The Log Mega Knight

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