My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 6 warnings Why?

Missing cards in your collection

Goblin Demolisher Mirror Goblin Curse The Log Ice Wizard Bandit Fisherman Magic Archer Lumberjack Night Witch Mother Witch Graveyard Goblin Machine Sparky Lava Hound Little Prince Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Giant Skeleton Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton
Giant Snowball
Minion Horde Clone
Zap
Firecracker Minion Horde Clone
Barbarian Barrel
Firecracker Wizard Clone Giant Skeleton Electro Wizard
The Log
Firecracker Clone Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Firecracker Minion Horde Clone
Royal Delivery
Firecracker Minion Horde Wizard Clone Giant Skeleton Electro Wizard
Fireball
Firecracker Minion Horde Wizard Clone Electro Wizard
Poison
Firecracker Minion Horde Wizard Clone Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Electro Wizard Golden Knight Minion Horde Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Electro Wizard Golden Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Mega Knight
Minion Horde
Mega Knight Clone Giant Skeleton
Wizard
Giant Skeleton Mega Knight
Clone
Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton
Clone Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard
Clone Giant Skeleton Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Electro Wizard
Golden Knight

Defense Synergies 0 10

Firecracker
Giant Skeleton Electro Wizard Mega Knight Golden Knight
Minion Horde
Wizard
Giant Skeleton Electro Wizard Mega Knight Golden Knight
Clone
Giant Skeleton
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Wizard Giant Skeleton Mega Knight
Mega Knight
Firecracker Wizard Electro Wizard
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Electro Wizard Golden Knight
Minion Horde Firecracker Electro Wizard Mega Knight
Minion Horde Mega Knight Giant Skeleton Electro Wizard
Minion Horde Firecracker Electro Wizard Mega Knight
Firecracker Giant Skeleton Mega Knight
Firecracker Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Wizard
Giant Skeleton Electro Wizard Mega Knight Golden Knight
Minion Horde
Firecracker Minion Horde Giant Skeleton Electro Wizard Mega Knight
Minion Horde Electro Wizard Firecracker Wizard Giant Skeleton Mega Knight
Minion Horde Firecracker Wizard Electro Wizard
Minion Horde Mega Knight Wizard Giant Skeleton Electro Wizard
Wizard Mega Knight Firecracker Minion Horde Electro Wizard Golden Knight
Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker Minion Horde Wizard Electro Wizard Golden Knight
Wizard Firecracker Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Firecracker Minion Horde Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton Electro Wizard
Electro Wizard Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight Minion Horde Electro Wizard Golden Knight
Giant Skeleton Mega Knight Minion Horde Electro Wizard
Giant Skeleton Minion Horde Mega Knight
Firecracker Wizard Minion Horde Electro Wizard
Minion Horde Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde
Minion Horde Giant Skeleton Electro Wizard Mega Knight Firecracker
Minion Horde
Mega Knight Minion Horde Giant Skeleton Golden Knight
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Minion Horde Wizard Golden Knight
Wizard Firecracker Minion Horde Mega Knight
Electro Wizard Firecracker Minion Horde Giant Skeleton Golden Knight
Mega Knight Firecracker Minion Horde Wizard Giant Skeleton Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Giant Skeleton Golden Knight
Firecracker Electro Wizard Golden Knight
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard
Firecracker Wizard Golden Knight
Minion Horde Electro Wizard
Firecracker Minion Horde Wizard Electro Wizard Golden Knight
Firecracker Wizard
Firecracker Golden Knight
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Golden Knight
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Electro Wizard Mega Knight
Firecracker Wizard Mega Knight Golden Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde
Firecracker Wizard Mega Knight
Minion Horde
Firecracker Wizard Electro Wizard Golden Knight
Wizard Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Minion Horde Wizard Electro Wizard
Electro Wizard Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde Electro Wizard
Minion Horde Giant Skeleton Mega Knight
Firecracker Wizard
Minion Horde Electro Wizard
Firecracker Wizard Electro Wizard
Firecracker Minion Horde Wizard Electro Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Giant Skeleton Electro Wizard Golden Knight
Firecracker Electro Wizard
Firecracker Giant Skeleton Electro Wizard Mega Knight Golden Knight

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