My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Wizard P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Wizard P.E.K.K.A
Fireball
Firecracker Wizard
Poison
Bats Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Void Valkyrie Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Void

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Firecracker P.E.K.K.A
Firecracker
Bats Valkyrie P.E.K.K.A Mega Knight
Valkyrie
Bats Firecracker Wizard P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Mega Knight
Void
P.E.K.K.A
Bats Firecracker Valkyrie Wizard The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Wizard The Log

Defense Synergies 3 14

Bats
Firecracker Valkyrie P.E.K.K.A The Log Mega Knight
Firecracker
Valkyrie The Log Bats P.E.K.K.A Mega Knight
Valkyrie
Firecracker Bats Wizard P.E.K.K.A The Log
Wizard
Valkyrie P.E.K.K.A The Log Mega Knight
Void
P.E.K.K.A
The Log Bats Firecracker Valkyrie Wizard
The Log
Firecracker P.E.K.K.A Bats Valkyrie Wizard Mega Knight
Mega Knight
Bats Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Void The Log
P.E.K.K.A Bats Firecracker Valkyrie The Log Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Void
P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie P.E.K.K.A The Log Mega Knight
The Log Bats Firecracker Valkyrie Mega Knight
Bats Firecracker Wizard Void
Valkyrie Void P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Firecracker Valkyrie Mega Knight
Bats Valkyrie Firecracker Wizard The Log Mega Knight
Bats Firecracker Wizard
P.E.K.K.A Mega Knight Bats Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Bats Firecracker Valkyrie P.E.K.K.A
Valkyrie Mega Knight Bats Firecracker Wizard The Log
Valkyrie Wizard The Log Bats Firecracker Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Void P.E.K.K.A
Void Firecracker Valkyrie Wizard The Log Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie The Log
Valkyrie P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Valkyrie Mega Knight
Firecracker Wizard Bats
P.E.K.K.A Bats Valkyrie Void
P.E.K.K.A Mega Knight Valkyrie
Void P.E.K.K.A Mega Knight Bats Firecracker Valkyrie The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie Void The Log
P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Bats Firecracker Valkyrie P.E.K.K.A The Log
Bats Valkyrie Mega Knight Firecracker Wizard P.E.K.K.A The Log
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie The Log
Firecracker Void The Log
Void The Log
Firecracker Valkyrie Void The Log
Wizard Firecracker Valkyrie The Log Mega Knight
Firecracker Wizard Bats
Firecracker Wizard The Log
The Log Firecracker Wizard
Void The Log Firecracker Wizard
Bats Void
Firecracker Void Valkyrie Wizard The Log
Void Firecracker Wizard
Firecracker Void The Log
Firecracker Void
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Bats
Void Firecracker Wizard The Log Mega Knight
Firecracker Valkyrie Wizard Void The Log Mega Knight
Void The Log Mega Knight
Wizard Void
Void The Log
Void The Log
Firecracker The Log Valkyrie Wizard Mega Knight
Firecracker Void The Log Wizard
Void Wizard The Log Mega Knight
Void Firecracker The Log
Bats Firecracker Wizard Void
Bats Firecracker Wizard Void
Void
Void Wizard The Log Mega Knight
Void Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard The Log
Bats Void
Firecracker Wizard
The Log
Void Firecracker Valkyrie Wizard Mega Knight
The Log Firecracker Wizard
Void
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker The Log
Firecracker Bats Void
Void Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Wizard Void Mega Knight
Void

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