My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Royal Hogs Barbarian Barrel Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Hogs Mighty Miner
Giant Snowball
Royal Hogs Mighty Miner
Zap
Royal Hogs Mighty Miner
Barbarian Barrel
Elite Barbarians Heal Spirit Royal Hogs Electro Wizard
The Log
Elite Barbarians Heal Spirit Royal Hogs
Earthquake
Royal Hogs
Arrows
Heal Spirit Royal Hogs
Royal Delivery
Elite Barbarians Heal Spirit Royal Hogs Electro Wizard
Fireball
Elite Barbarians Royal Hogs Electro Wizard Mighty Miner
Poison
Royal Hogs Electro Wizard
Lightning
Elite Barbarians Electro Wizard Mighty Miner
Rocket
Elite Barbarians Royal Hogs Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Earthquake Electro Wizard Mighty Miner Royal Hogs Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Earthquake Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Barbarian Barrel Mega Knight
Heal Spirit
Elite Barbarians Royal Hogs Mega Knight
Earthquake
Royal Hogs Barbarian Barrel Mega Knight
Royal Hogs
Heal Spirit Earthquake Barbarian Barrel Electro Wizard Mega Knight
Barbarian Barrel
Elite Barbarians Earthquake Royal Hogs Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Elite Barbarians Heal Spirit Earthquake Royal Hogs Barbarian Barrel Electro Wizard
Mighty Miner

Defense Synergies 0 6

Elite Barbarians
Mega Knight
Heal Spirit
Earthquake
Barbarian Barrel Mega Knight
Royal Hogs
Barbarian Barrel
Earthquake Electro Wizard Mega Knight
Electro Wizard
Barbarian Barrel Mega Knight
Mega Knight
Elite Barbarians Earthquake Barbarian Barrel Electro Wizard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Earthquake Barbarian Barrel Mega Knight
Barbarian Barrel Earthquake Electro Wizard Mega Knight
Electro Wizard
Earthquake Barbarian Barrel Electro Wizard Mega Knight
Mighty Miner Elite Barbarians
Elite Barbarians Barbarian Barrel Electro Wizard Mega Knight
Electro Wizard Earthquake Barbarian Barrel Mega Knight
Electro Wizard
Mega Knight Elite Barbarians Earthquake Electro Wizard
Mega Knight Earthquake Barbarian Barrel Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Elite Barbarians Electro Wizard Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Earthquake Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Barbarian Barrel Electro Wizard
Electro Wizard Elite Barbarians Barbarian Barrel Mega Knight
Mega Knight Elite Barbarians Electro Wizard
Mega Knight Elite Barbarians Barbarian Barrel Electro Wizard
Elite Barbarians Mega Knight Mighty Miner
Electro Wizard
Elite Barbarians Electro Wizard
Mega Knight Mighty Miner Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Barbarian Barrel
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Electro Wizard Barbarian Barrel Mighty Miner
Mega Knight Elite Barbarians Earthquake Barbarian Barrel Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel
Barbarian Barrel Electro Wizard
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Mega Knight
Earthquake
Earthquake Barbarian Barrel
Elite Barbarians Electro Wizard
Earthquake Barbarian Barrel Electro Wizard
Earthquake Elite Barbarians Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Elite Barbarians Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Electro Wizard Mega Knight
Earthquake Barbarian Barrel Mega Knight
Earthquake Mega Knight
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Mega Knight
Earthquake Barbarian Barrel Electro Wizard
Mega Knight
Barbarian Barrel
Elite Barbarians Electro Wizard
Electro Wizard
Elite Barbarians
Earthquake Mega Knight
Electro Wizard
Mighty Miner Mega Knight
Earthquake
Earthquake Electro Wizard Barbarian Barrel
Electro Wizard
Barbarian Barrel
Electro Wizard Mega Knight
Earthquake
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard
Electro Wizard
Barbarian Barrel Electro Wizard Mega Knight
Mega Knight

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