My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Electro Giant Princess Fisherman Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Electro Giant Princess Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Mighty Miner
Giant Snowball
Zappies Princess Fisherman Mighty Miner
Zap
Zappies Princess Fisherman Mighty Miner
Barbarian Barrel
Zappies Princess
The Log
Zappies Princess Fisherman
Earthquake
Zappies
Arrows
Zappies Princess
Royal Delivery
Battle Healer Zappies Princess Fisherman Mother Witch
Fireball
Battle Healer Zappies Princess Fisherman Mother Witch Mighty Miner
Poison
Battle Healer Zappies Princess Fisherman Mother Witch
Lightning
Battle Healer Fisherman Mother Witch Mighty Miner
Rocket
Battle Healer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Electro Giant Princess Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Princess Fisherman Battle Healer Zappies Mother Witch Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Princess Fisherman Battle Healer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Electro Giant Mother Witch
Battle Healer
Zappies Princess Fisherman
Zappies
Battle Healer
Electro Giant
Earthquake Fisherman Mother Witch
Princess
Battle Healer Mother Witch
Fisherman
Battle Healer Electro Giant
Mother Witch
Earthquake Electro Giant Princess
Mighty Miner

Defense Synergies 0 12

Earthquake
Zappies Princess
Battle Healer
Zappies Princess Fisherman Mother Witch
Zappies
Earthquake Battle Healer Electro Giant Fisherman Mother Witch
Electro Giant
Zappies Fisherman
Princess
Earthquake Battle Healer Mother Witch
Fisherman
Battle Healer Zappies Electro Giant Mother Witch
Mother Witch
Battle Healer Zappies Princess Fisherman
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Battle Healer Zappies Fisherman
Fisherman Zappies
Zappies Fisherman
Earthquake Battle Healer Princess
Earthquake Zappies Mother Witch
Zappies Princess
Earthquake Battle Healer Electro Giant
Zappies Mighty Miner Princess Fisherman
Battle Healer Zappies Fisherman
Mother Witch Earthquake Zappies Electro Giant Princess Fisherman
Zappies Princess
Earthquake Battle Healer Zappies
Earthquake Zappies Princess
Zappies
Zappies Electro Giant Fisherman
Zappies Fisherman
Battle Healer Zappies Fisherman
Earthquake Battle Healer Zappies Princess Fisherman Mother Witch
Zappies Fisherman
Earthquake Battle Healer Zappies Electro Giant Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies Electro Giant Fisherman
Battle Healer Fisherman
Zappies Battle Healer Fisherman
Battle Healer Zappies Fisherman
Battle Healer Zappies Fisherman Mighty Miner
Electro Giant Mother Witch Zappies Princess
Battle Healer Zappies
Mighty Miner Battle Healer Zappies Fisherman
Zappies
Zappies
Zappies
Electro Giant
Zappies
Zappies Electro Giant Princess
Zappies Electro Giant Battle Healer Fisherman Mighty Miner
Earthquake Battle Healer Zappies Electro Giant Princess Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess
Princess Fisherman
Earthquake
Earthquake
Earthquake
Electro Giant Mother Witch Princess
Earthquake Princess
Earthquake Princess
Fisherman
Fisherman
Earthquake Princess Fisherman
Princess
Earthquake Princess Fisherman
Earthquake Princess Fisherman
Earthquake Princess Fisherman
Earthquake Princess
Earthquake Princess
Earthquake
Fisherman
Earthquake Princess Fisherman
Earthquake Electro Giant Princess Mother Witch
Earthquake
Princess
Fisherman
Earthquake
Earthquake Electro Giant Mother Witch Princess
Fisherman
Earthquake Princess Fisherman
Princess Fisherman
Fisherman
Electro Giant Princess Mother Witch
Zappies Electro Giant
Earthquake
Zappies Princess
Mighty Miner
Earthquake Princess
Earthquake Zappies Princess
Zappies Princess
Princess
Earthquake Princess
Electro Giant
Electro Giant Zappies Princess
Zappies Princess
Electro Giant Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: