My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Dart Goblin Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Night Witch
Giant Snowball
Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Zap
Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Barbarian Barrel
Goblin Gang Dart Goblin Valkyrie Night Witch
The Log
Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Royal Delivery
Minions Goblin Gang Minion Horde Dart Goblin Valkyrie Night Witch
Fireball
Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Poison
Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Lightning
Valkyrie Night Witch
Rocket
Minion Horde Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Goblin Gang Dart Goblin Valkyrie Night Witch Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Goblin Gang Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie
Goblin Gang
Dart Goblin Valkyrie Mirror
Minion Horde
Mega Knight Mirror
Dart Goblin
Valkyrie Goblin Gang Mirror Mega Knight
Valkyrie
Dart Goblin Minions Goblin Gang
Mirror
Goblin Gang Minion Horde Dart Goblin Night Witch
Night Witch
Mirror Mega Knight
Mega Knight
Minions Minion Horde Dart Goblin Night Witch

Defense Synergies 2 14

Minions
Valkyrie Dart Goblin Mega Knight
Goblin Gang
Dart Goblin Valkyrie Mirror
Minion Horde
Mirror
Dart Goblin
Minions Goblin Gang Valkyrie Mirror Night Witch Mega Knight
Valkyrie
Minions Goblin Gang Dart Goblin Mirror Night Witch
Mirror
Minion Horde Goblin Gang Dart Goblin Valkyrie Night Witch Mega Knight
Night Witch
Dart Goblin Valkyrie Mirror Mega Knight
Mega Knight
Minions Dart Goblin Mirror Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Dart Goblin Valkyrie
Minion Horde Minions Goblin Gang Dart Goblin Valkyrie Night Witch Mega Knight
Goblin Gang Minion Horde Mega Knight Minions Dart Goblin Valkyrie Night Witch
Minion Horde Night Witch Minions Goblin Gang Dart Goblin Valkyrie Mega Knight
Valkyrie Mega Knight
Goblin Gang Minions Dart Goblin Valkyrie Night Witch Mega Knight
Minions Minion Horde Dart Goblin Goblin Gang Night Witch
Dart Goblin Valkyrie Mega Knight
Minion Horde Minions Goblin Gang Night Witch
Goblin Gang Minion Horde Dart Goblin Valkyrie Night Witch Mega Knight
Minions Goblin Gang Minion Horde Dart Goblin Valkyrie Night Witch Mega Knight
Minions Minion Horde Goblin Gang Dart Goblin Night Witch
Minion Horde Night Witch Mega Knight Minions Goblin Gang Valkyrie
Valkyrie Mega Knight Minions Goblin Gang Minion Horde Dart Goblin Night Witch
Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Mega Knight
Minion Horde Mega Knight Minions Goblin Gang Valkyrie Night Witch
Mega Knight Minions Goblin Gang Minion Horde Dart Goblin Valkyrie Night Witch
Valkyrie Minions Dart Goblin Mega Knight
Dart Goblin
Goblin Gang Valkyrie Mega Knight Minions Minion Horde Dart Goblin Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight
Goblin Gang Valkyrie Mega Knight
Goblin Gang Mega Knight Minions Minion Horde Valkyrie
Goblin Gang Valkyrie Mega Knight Minion Horde Night Witch
Goblin Gang Minion Horde Valkyrie Night Witch Mega Knight
Minions Goblin Gang Minion Horde Dart Goblin
Goblin Gang Minions Minion Horde Dart Goblin Valkyrie Night Witch
Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Minions Valkyrie
Goblin Gang Minion Horde Dart Goblin
Mega Knight Minions Minion Horde Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Minion Horde Valkyrie Night Witch
Minion Horde Dart Goblin Valkyrie Mega Knight
Goblin Gang Minions Minion Horde Dart Goblin Valkyrie Night Witch
Minions Valkyrie Mega Knight Minion Horde Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin Valkyrie
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin Valkyrie
Minion Horde Valkyrie Mega Knight
Minions Minion Horde Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Dart Goblin
Minions Goblin Gang Minion Horde Night Witch
Minion Horde Dart Goblin Valkyrie
Dart Goblin
Dart Goblin
Minions Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin
Minion Horde Dart Goblin Mega Knight
Minions Minion Horde Night Witch
Dart Goblin Mega Knight
Dart Goblin Valkyrie Mega Knight
Minions Minion Horde Night Witch Mega Knight
Minion Horde
Valkyrie Mega Knight
Minion Horde
Dart Goblin
Mega Knight
Dart Goblin
Minion Horde Dart Goblin Night Witch
Minions Minion Horde Dart Goblin
Minion Horde Night Witch
Minion Horde Dart Goblin Night Witch Mega Knight
Minion Horde
Minion Horde Mega Knight
Minion Horde Minions Goblin Gang Dart Goblin Night Witch
Dart Goblin
Goblin Gang Minion Horde Dart Goblin Valkyrie Mega Knight
Dart Goblin
Minion Horde Dart Goblin Mega Knight
Minions Goblin Gang Minion Horde Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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