My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Executioner Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Mortar
Barbarian Barrel
Ice Spirit Knight Mortar Executioner
The Log
Ice Spirit
Earthquake
Mortar
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Executioner
Fireball
Mortar Executioner
Poison
Mortar Executioner
Lightning
Knight Mortar Executioner Monk
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Knight Mortar Executioner Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Mortar Executioner
Zap
Ice Spirit Knight Mortar Executioner The Log
Knight
Ice Spirit Mortar Executioner Zap The Log
Mortar
Knight Ice Spirit Zap The Log
Executioner
Knight Ice Spirit Zap The Log
Lightning
The Log
Zap Knight Mortar Executioner
Monk

Defense Synergies 2 13

Ice Spirit
Zap Knight Mortar Executioner The Log
Zap
Ice Spirit Knight Mortar Executioner The Log
Knight
Executioner Ice Spirit Zap Mortar The Log
Mortar
Ice Spirit Zap Knight The Log
Executioner
Knight Ice Spirit Zap The Log
Lightning
The Log
The Log
Ice Spirit Zap Knight Mortar Executioner Lightning
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Mortar Executioner The Log
Ice Spirit Zap Knight Mortar Executioner The Log Monk
Mortar Knight Executioner Lightning
Knight Mortar Monk
Lightning The Log Monk
The Log Zap Executioner
Lightning Ice Spirit Zap Mortar Executioner
Lightning Zap The Log Monk
Mortar
Knight Ice Spirit
Executioner Zap Knight The Log
Executioner Zap
Mortar Ice Spirit Zap Knight Lightning The Log
Executioner Ice Spirit Zap Mortar The Log
Knight Mortar
Monk Ice Spirit Zap Mortar Lightning The Log
Knight Mortar Executioner
Ice Spirit Mortar Zap Knight Executioner The Log
Zap Mortar Executioner The Log Ice Spirit Knight
Mortar
Knight Executioner The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Knight Mortar Executioner Lightning The Log Monk
Ice Spirit Zap Knight Lightning The Log
Lightning Zap Knight The Log Monk
Knight Executioner
Executioner Ice Spirit Zap Monk
Knight Lightning
Knight
Zap Lightning Ice Spirit Knight Mortar The Log Monk
Knight
Lightning Monk Zap The Log
Lightning Knight Executioner
Executioner
Ice Spirit Zap Knight Mortar Executioner Lightning The Log Monk
Executioner Zap The Log
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar The Log Monk
Mortar Monk Zap Executioner The Log
Lightning The Log
Lightning Knight The Log
Executioner Zap Mortar The Log
Executioner Ice Spirit Zap Monk
Mortar Executioner The Log
The Log Ice Spirit Zap Executioner Lightning
The Log Monk Zap Mortar Lightning
Lightning
Lightning Monk Zap Knight Mortar The Log
Lightning Monk Zap Executioner
Lightning Knight Mortar Executioner The Log
Lightning Mortar Monk
Lightning Zap Mortar The Log
Lightning Zap Mortar Executioner The Log
Lightning Mortar Executioner The Log
Lightning Monk Mortar
Lightning
Lightning Zap Mortar Executioner The Log Monk
Lightning Zap Mortar The Log Monk
Lightning The Log Monk
Lightning
Lightning The Log Monk
Lightning Zap Mortar The Log Monk
Zap The Log Ice Spirit Mortar Executioner
Mortar The Log Zap Executioner Lightning Monk
Lightning Zap Mortar The Log Monk
Lightning Zap Mortar The Log
Lightning Zap Executioner
Zap Lightning Ice Spirit
Lightning
Lightning Zap Mortar The Log
Zap Lightning Ice Spirit Monk
Lightning The Log Monk
Zap Lightning Ice Spirit
Lightning Zap Executioner Monk
The Log
Lightning Knight Executioner
The Log Zap Mortar Executioner Lightning
Lightning Monk Zap
Executioner
Zap Ice Spirit Lightning The Log
Zap Executioner Lightning
Lightning Zap Mortar Executioner The Log Monk
Lightning Mortar Monk

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