My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone
Zap
Mortar Clone
Barbarian Barrel
Knight Mortar Clone Executioner Giant Skeleton
The Log
Clone Giant Skeleton
Earthquake
Mortar Clone
Arrows
Clone
Royal Delivery
Knight Clone Executioner Giant Skeleton
Fireball
Mortar Clone Executioner
Poison
Mortar Clone Executioner
Lightning
Knight Mortar Executioner
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Tornado Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Clone Tornado Mortar Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Clone

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Executioner The Log
Mortar
Knight Tornado The Log
Mirror
The Log Tornado Giant Skeleton
Clone
Giant Skeleton
Tornado
Executioner Mortar Mirror Giant Skeleton The Log
Executioner
Knight Tornado The Log
Giant Skeleton
Clone Mirror Tornado The Log
The Log
Mirror Knight Mortar Tornado Executioner Giant Skeleton

Defense Synergies 3 13

Knight
Executioner Mortar Tornado The Log
Mortar
Knight Mirror Tornado The Log
Mirror
Tornado Mortar Executioner The Log
Clone
Tornado
Mirror Executioner Knight Mortar Giant Skeleton The Log
Executioner
Knight Tornado Mirror Giant Skeleton The Log
Giant Skeleton
Tornado Executioner The Log
The Log
Knight Mortar Mirror Tornado Executioner Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Executioner The Log
Knight Mortar Executioner The Log
Mortar Tornado Knight Executioner Giant Skeleton
Knight Mortar
Tornado Giant Skeleton The Log
Tornado The Log Executioner
Tornado Mortar Executioner
Giant Skeleton The Log
Mortar Tornado
Knight Tornado Giant Skeleton
Executioner Knight Tornado Giant Skeleton The Log
Executioner Tornado
Mortar Knight Giant Skeleton The Log
Executioner Mortar Tornado The Log
Knight Mortar
Tornado Mortar The Log
Knight Mortar Tornado Executioner
Mortar Knight Tornado Executioner The Log
Mortar Tornado Executioner The Log Knight Giant Skeleton
Mortar Tornado
Knight Executioner Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Skeleton
Knight Mortar Executioner The Log
Giant Skeleton Knight The Log
Giant Skeleton Knight Tornado The Log
Giant Skeleton Knight Executioner
Executioner Tornado
Knight Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Mortar Tornado The Log
Knight Giant Skeleton
Tornado Giant Skeleton The Log
Giant Skeleton Knight Executioner
Executioner
Knight Mortar Tornado Executioner Giant Skeleton The Log
Executioner Giant Skeleton The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Giant Skeleton The Log
Mortar Tornado Executioner The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Executioner Mortar The Log
Executioner Tornado
Mortar Tornado Executioner The Log
The Log Tornado Executioner
The Log Mortar Tornado
Tornado
Knight Mortar Tornado The Log
Tornado Executioner
Knight Mortar Executioner The Log
Mortar
Mortar The Log
Mortar Executioner The Log
Mortar Executioner The Log
Mortar Tornado
Mortar Executioner The Log
Mortar Tornado The Log
Giant Skeleton The Log
Tornado
Tornado The Log
Mortar The Log
Tornado The Log Mortar Executioner
Mortar The Log Tornado Executioner
Mortar Tornado The Log
Mortar Tornado The Log
Tornado Executioner
Mortar The Log
Giant Skeleton
The Log
Tornado Executioner
The Log
Knight Executioner
The Log Mortar Executioner
Tornado Giant Skeleton
Executioner
Tornado Giant Skeleton The Log
Tornado Executioner
Mortar Tornado Executioner Giant Skeleton The Log

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