My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Void Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Mother Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Heal Spirit Mini P.E.K.K.A Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Lava Hound
Giant Snowball
Goblins Lava Hound
Zap
Goblins Lava Hound
Barbarian Barrel
Goblins Heal Spirit Wizard
The Log
Goblins Heal Spirit Mini P.E.K.K.A
Earthquake
Arrows
Goblins Heal Spirit Lava Hound
Royal Delivery
Goblins Heal Spirit Mini P.E.K.K.A Wizard Mother Witch Lava Hound
Fireball
Wizard Mother Witch Lava Hound
Poison
Wizard Mother Witch Lava Hound
Lightning
Mini P.E.K.K.A Wizard Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Giant Snowball Mini P.E.K.K.A Mother Witch Giant Wizard Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Goblins Giant Snowball Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Giant Snowball
Giant Mother Witch Lava Hound
Heal Spirit
Mini P.E.K.K.A Giant Wizard
Mini P.E.K.K.A
Giant Heal Spirit Wizard
Giant
Mini P.E.K.K.A Goblins Giant Snowball Heal Spirit Wizard Mother Witch
Wizard
Heal Spirit Mini P.E.K.K.A Giant
Mother Witch
Giant Snowball Giant
Lava Hound
Giant Snowball

Defense Synergies 0 7

Goblins
Giant Snowball Wizard
Giant Snowball
Goblins Mini P.E.K.K.A Wizard Mother Witch
Heal Spirit
Mini P.E.K.K.A
Giant Snowball Wizard Mother Witch
Giant
Wizard
Goblins Giant Snowball Mini P.E.K.K.A
Mother Witch
Giant Snowball Mini P.E.K.K.A
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Goblins Giant Snowball
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Goblins Giant Snowball Mother Witch
Giant Snowball Wizard
Mini P.E.K.K.A Goblins
Goblins Giant Snowball Mini P.E.K.K.A
Goblins Mother Witch Giant Snowball Wizard
Giant Snowball Wizard
Mini P.E.K.K.A Giant Snowball Wizard
Wizard Goblins Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Wizard Goblins Mini P.E.K.K.A
Goblins Giant Snowball Wizard
Giant Snowball Wizard Mother Witch
Mini P.E.K.K.A
Wizard Goblins Giant Snowball Mini P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Giant Snowball
Giant Snowball Mini P.E.K.K.A Wizard
Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Mother Witch Giant Snowball
Mini P.E.K.K.A Goblins
Mini P.E.K.K.A
Goblins Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball
Mini P.E.K.K.A Wizard
Wizard
Goblins Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Wizard Giant Snowball
Wizard Mother Witch Giant Snowball
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Goblins Giant Snowball Mini P.E.K.K.A
Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball Wizard
Wizard
Giant Snowball
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Wizard
Giant Snowball Wizard Mother Witch
Giant Snowball Wizard
Giant Snowball
Giant Snowball Mother Witch Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Wizard Mother Witch
Giant Snowball Wizard
Giant Snowball Mini P.E.K.K.A
Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Giant Snowball Wizard
Mini P.E.K.K.A Wizard
Giant Snowball Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball

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