My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Cannon Musketeer Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Musketeer Witch Giant Skeleton Electro Wizard
The Log
Cannon Musketeer Witch Giant Skeleton
Earthquake
Cannon Witch
Arrows
Witch
Royal Delivery
Knight Musketeer Witch Giant Skeleton Electro Wizard
Fireball
Cannon Musketeer Witch Electro Wizard
Poison
Cannon Musketeer Witch Electro Wizard
Lightning
Knight Cannon Musketeer Witch Electro Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Musketeer Electro Wizard Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Cannon Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Witch The Log Electro Wizard
Cannon
Musketeer
Knight Giant Skeleton The Log Mega Knight
Witch
Knight Giant Skeleton Mega Knight
Giant Skeleton
Musketeer Witch The Log Electro Wizard
The Log
Knight Musketeer Giant Skeleton Mega Knight
Electro Wizard
Knight Giant Skeleton Mega Knight
Mega Knight
Musketeer Witch The Log Electro Wizard

Defense Synergies 6 16

Knight
Cannon Musketeer Electro Wizard Witch The Log
Cannon
Knight Musketeer The Log Witch Electro Wizard
Musketeer
Knight Cannon The Log Giant Skeleton Electro Wizard Mega Knight
Witch
Knight Cannon Giant Skeleton The Log Electro Wizard Mega Knight
Giant Skeleton
Musketeer Witch The Log Electro Wizard
The Log
Cannon Musketeer Knight Witch Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Knight Cannon Musketeer Witch Giant Skeleton The Log Mega Knight
Mega Knight
Musketeer Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log Electro Wizard
Knight Cannon Musketeer Witch The Log Electro Wizard Mega Knight
Cannon Witch Mega Knight Knight Musketeer Giant Skeleton Electro Wizard
Cannon Witch Knight Musketeer Electro Wizard Mega Knight
Giant Skeleton The Log Mega Knight
The Log Cannon Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Cannon Witch
Cannon Musketeer Giant Skeleton The Log Electro Wizard Mega Knight
Cannon Witch Musketeer
Knight Cannon Musketeer Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Knight Cannon Musketeer Giant Skeleton The Log Mega Knight
Musketeer Witch Electro Wizard
Cannon Mega Knight Knight Musketeer Witch Giant Skeleton The Log Electro Wizard
Mega Knight Cannon Witch The Log Electro Wizard
Knight Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Musketeer Witch Electro Wizard
Cannon Mega Knight Knight Musketeer Witch The Log Electro Wizard
Witch The Log Knight Cannon Musketeer Giant Skeleton Electro Wizard Mega Knight
Cannon Musketeer Electro Wizard
Mega Knight Knight Cannon Musketeer Witch Giant Skeleton The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Giant Skeleton Electro Wizard
Electro Wizard Knight Musketeer The Log Mega Knight
Giant Skeleton Mega Knight Knight Musketeer Witch The Log Electro Wizard
Giant Skeleton Mega Knight Knight Musketeer The Log Electro Wizard
Giant Skeleton Knight Cannon Musketeer Witch Mega Knight
Musketeer Witch Electro Wizard
Knight Musketeer Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Knight
Giant Skeleton Electro Wizard Mega Knight Knight Witch The Log
Witch Cannon Musketeer
Mega Knight Knight Musketeer Witch Giant Skeleton
Mega Knight Giant Skeleton The Log Electro Wizard
Giant Skeleton Mega Knight Knight Cannon Witch
Cannon Musketeer Witch Mega Knight
Witch Electro Wizard Knight Musketeer Giant Skeleton The Log
Mega Knight Cannon Musketeer Witch Giant Skeleton The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Giant Skeleton The Log
Musketeer The Log Electro Wizard
Giant Skeleton The Log
Knight Musketeer Giant Skeleton The Log
The Log Mega Knight
Musketeer Witch
Musketeer Witch The Log
The Log
The Log
Musketeer Electro Wizard
Knight Musketeer The Log Electro Wizard
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Witch The Log
Musketeer The Log Mega Knight
Musketeer The Log Electro Wizard Mega Knight
Witch The Log Mega Knight
Musketeer Giant Skeleton The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Witch Mega Knight
Witch
The Log Musketeer Witch Electro Wizard
Musketeer Witch The Log Mega Knight
Musketeer The Log
Musketeer Witch Electro Wizard
Electro Wizard Musketeer Witch
Musketeer The Log Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
The Log
Electro Wizard Musketeer Witch
Musketeer Witch Electro Wizard
The Log
Knight Musketeer Electro Wizard Mega Knight
The Log Musketeer
Giant Skeleton
Musketeer Mega Knight
Musketeer Witch Giant Skeleton The Log Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Witch Giant Skeleton The Log Electro Wizard Mega Knight
Mega Knight

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