My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Electro Wizard Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Hunter Electro Wizard Night Witch
The Log
Hunter
Earthquake
Arrows
Night Witch
Royal Delivery
Battle Healer Hunter Electro Wizard Night Witch Mother Witch
Fireball
Battle Healer Hunter Electro Wizard Night Witch Mother Witch
Poison
Battle Healer Hunter Electro Wizard Night Witch Mother Witch
Lightning
Battle Healer Hunter Electro Wizard Night Witch Mother Witch
Rocket
Battle Healer Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Poison Rune Giant Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Battle Healer Poison Rune Giant Hunter Electro Wizard Night Witch Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Battle Healer Poison Rune Giant

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Night Witch Mother Witch
Battle Healer
Arrows Poison Hunter Electro Wizard Night Witch
Poison
Battle Healer Night Witch Mother Witch
Rune Giant
Electro Wizard
Hunter
Battle Healer
Electro Wizard
Battle Healer Rune Giant
Night Witch
Arrows Battle Healer Poison
Mother Witch
Arrows Poison

Defense Synergies 0 12

Arrows
Battle Healer Mother Witch
Battle Healer
Arrows Poison Hunter Electro Wizard Night Witch Mother Witch
Poison
Battle Healer Electro Wizard Mother Witch
Rune Giant
Hunter
Battle Healer Electro Wizard
Electro Wizard
Battle Healer Poison Hunter Night Witch
Night Witch
Battle Healer Electro Wizard Mother Witch
Mother Witch
Arrows Battle Healer Poison Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Hunter Battle Healer Electro Wizard Night Witch
Hunter Electro Wizard Night Witch
Hunter Night Witch Electro Wizard
Arrows Battle Healer Poison
Arrows Hunter Electro Wizard Night Witch Mother Witch
Hunter Electro Wizard Arrows Poison Night Witch
Arrows Battle Healer Poison Electro Wizard
Hunter Night Witch
Battle Healer Hunter Electro Wizard Night Witch
Poison Electro Wizard Mother Witch Arrows Hunter Night Witch
Arrows Hunter Poison Electro Wizard Night Witch
Hunter Night Witch Battle Healer Electro Wizard
Arrows Poison Hunter Electro Wizard Night Witch
Hunter Electro Wizard
Hunter Electro Wizard
Arrows Poison Hunter Electro Wizard Night Witch
Arrows Battle Healer Hunter Electro Wizard Night Witch
Arrows Poison Hunter Battle Healer Electro Wizard Mother Witch
Hunter Electro Wizard
Arrows Battle Healer Poison Hunter Electro Wizard Night Witch Mother Witch
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Wizard
Poison Electro Wizard Arrows Battle Healer Hunter
Battle Healer Hunter Electro Wizard
Hunter Battle Healer Electro Wizard Night Witch
Battle Healer Hunter Night Witch
Arrows Poison Mother Witch Hunter Electro Wizard
Battle Healer Hunter Electro Wizard Night Witch
Battle Healer Hunter
Electro Wizard Poison
Hunter
Arrows Poison Electro Wizard
Hunter Night Witch
Electro Wizard Battle Healer Poison Hunter Night Witch
Arrows Poison Battle Healer Hunter Electro Wizard Mother Witch
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Electro Wizard
Arrows Poison
Arrows Poison
Poison Arrows
Arrows Poison Mother Witch Hunter
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Poison Electro Wizard Night Witch
Poison Arrows Electro Wizard
Poison Arrows
Poison Hunter
Arrows Poison
Arrows Poison
Arrows Poison Hunter
Arrows Poison
Arrows Poison
Night Witch
Arrows Poison Hunter Electro Wizard
Arrows Poison Mother Witch
Poison Night Witch
Arrows Poison
Arrows Poison
Arrows Poison Mother Witch Hunter
Arrows Poison Hunter Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Hunter Electro Wizard Night Witch Mother Witch
Electro Wizard Poison
Night Witch
Poison Arrows Hunter Night Witch
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Night Witch
Poison Arrows Hunter Electro Wizard
Arrows
Poison Hunter Electro Wizard
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard
Poison

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