My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 problems 3 warnings Why?

Missing cards in your collection

Lava Hound Little Prince Golden Knight Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Balloon
Giant Snowball
Bomber Guards Balloon
Zap
Bomber Firecracker Guards Balloon
Barbarian Barrel
Bomber Firecracker Guards
The Log
Bomber Firecracker Guards
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Guards Balloon P.E.K.K.A
Fireball
Bomber Firecracker Balloon
Poison
Bomber Firecracker Guards Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Firecracker Guards Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Arrows
Balloon P.E.K.K.A Mega Knight
Firecracker
Balloon P.E.K.K.A Mega Knight
Guards
The Log
Balloon
Arrows Firecracker The Log Mega Knight
P.E.K.K.A
Arrows Bomber Firecracker The Log
The Log
Guards Balloon P.E.K.K.A Mega Knight
Mega Knight
Bomber Arrows Firecracker Balloon The Log

Defense Synergies 3 9

Bomber
Guards P.E.K.K.A The Log
Arrows
Mega Knight P.E.K.K.A
Firecracker
The Log Guards P.E.K.K.A Mega Knight
Guards
Bomber Firecracker The Log
Balloon
P.E.K.K.A
The Log Bomber Arrows Firecracker
The Log
Firecracker P.E.K.K.A Bomber Guards Mega Knight
Mega Knight
Arrows Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
P.E.K.K.A Bomber Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Bomber
P.E.K.K.A Bomber Firecracker Guards Mega Knight
Bomber Arrows Firecracker P.E.K.K.A The Log Mega Knight
Arrows The Log Bomber Firecracker Guards Mega Knight
Arrows Firecracker
Arrows P.E.K.K.A The Log Mega Knight
P.E.K.K.A
Guards Bomber Firecracker Mega Knight
Guards Bomber Arrows Firecracker The Log Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight Bomber Guards The Log
Bomber Mega Knight Arrows Firecracker Guards P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Bomber Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Bomber Firecracker Guards The Log
Arrows The Log Bomber Firecracker Guards Mega Knight
P.E.K.K.A
Bomber Mega Knight Arrows Firecracker Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight P.E.K.K.A
Bomber Arrows Firecracker The Log Mega Knight
Guards P.E.K.K.A Mega Knight The Log
Guards P.E.K.K.A Mega Knight The Log
P.E.K.K.A Guards Mega Knight
Arrows Firecracker
Guards P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Firecracker The Log
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Arrows Guards The Log
P.E.K.K.A Mega Knight Guards
Bomber Firecracker Mega Knight
Guards Bomber Firecracker P.E.K.K.A The Log
Arrows Mega Knight Bomber Firecracker P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Guards The Log
Bomber Arrows Firecracker The Log Mega Knight
Arrows Firecracker
Bomber Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Guards
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Bomber Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Bomber
Bomber Arrows Firecracker The Log Mega Knight
Bomber Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Bomber Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker Guards
Bomber Arrows The Log Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker The Log
Guards
Arrows Firecracker
Arrows The Log
Firecracker Mega Knight
Arrows The Log Bomber Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Guards The Log
Firecracker
Firecracker The Log Mega Knight

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