My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Mega Minion P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Mega Minion Dart Goblin Skeleton Army Princess
Zap
Dart Goblin Skeleton Army Princess
Barbarian Barrel
Ice Spirit Knight Dart Goblin Skeleton Army Princess Electro Wizard
The Log
Ice Spirit Dart Goblin Skeleton Army Princess
Earthquake
Skeleton Army
Arrows
Ice Spirit Dart Goblin Skeleton Army Princess
Royal Delivery
Ice Spirit Knight Mega Minion Dart Goblin Skeleton Army P.E.K.K.A Princess Electro Wizard
Fireball
Mega Minion Dart Goblin Skeleton Army Princess Electro Wizard
Poison
Mega Minion Dart Goblin Skeleton Army Princess Electro Wizard
Lightning
Knight Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Skeleton Army P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Mega Minion Dart Goblin Skeleton Army Princess Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Mega Minion Dart Goblin

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight P.E.K.K.A Mega Minion Dart Goblin Princess
Knight
Ice Spirit Mega Minion Dart Goblin Princess Electro Wizard
Mega Minion
Knight Ice Spirit
Dart Goblin
Knight Ice Spirit P.E.K.K.A Princess
Skeleton Army
P.E.K.K.A
Ice Spirit Electro Wizard Dart Goblin Princess
Princess
Knight Ice Spirit Dart Goblin P.E.K.K.A
Electro Wizard
P.E.K.K.A Knight

Defense Synergies 4 20

Ice Spirit
Knight Mega Minion Dart Goblin Skeleton Army P.E.K.K.A Princess Electro Wizard
Knight
Mega Minion Dart Goblin Princess Electro Wizard Ice Spirit Skeleton Army
Mega Minion
Knight Ice Spirit Dart Goblin Skeleton Army Princess Electro Wizard
Dart Goblin
Knight Ice Spirit Mega Minion Skeleton Army P.E.K.K.A Princess Electro Wizard
Skeleton Army
Ice Spirit Knight Mega Minion Dart Goblin Princess Electro Wizard
P.E.K.K.A
Ice Spirit Dart Goblin Princess Electro Wizard
Princess
Knight Ice Spirit Mega Minion Dart Goblin Skeleton Army P.E.K.K.A
Electro Wizard
Knight Ice Spirit Mega Minion Dart Goblin Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit Knight Mega Minion Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Knight Mega Minion Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Knight Mega Minion Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Princess
Skeleton Army Mega Minion Dart Goblin Electro Wizard
Mega Minion Dart Goblin Electro Wizard Ice Spirit Princess
Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Princess
Knight Skeleton Army Ice Spirit Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Knight Mega Minion Princess
Mega Minion Dart Goblin Princess Electro Wizard
Skeleton Army P.E.K.K.A Ice Spirit Knight Electro Wizard
Skeleton Army Ice Spirit Mega Minion Dart Goblin P.E.K.K.A Princess Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
Skeleton Army Ice Spirit P.E.K.K.A Electro Wizard
Knight Skeleton Army P.E.K.K.A Electro Wizard
Ice Spirit Knight Mega Minion Dart Goblin Skeleton Army Electro Wizard
Ice Spirit Knight Mega Minion Dart Goblin Princess Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Skeleton Army Knight Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Knight Mega Minion
Skeleton Army P.E.K.K.A Ice Spirit Knight Electro Wizard
Skeleton Army P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Skeleton Army
Ice Spirit Dart Goblin Princess Electro Wizard
Skeleton Army P.E.K.K.A Knight Mega Minion Dart Goblin Electro Wizard
P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Electro Wizard Ice Spirit Knight Mega Minion Skeleton Army
P.E.K.K.A Mega Minion Dart Goblin Skeleton Army
P.E.K.K.A Knight Mega Minion Dart Goblin
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Knight
Dart Goblin Skeleton Army Princess
Skeleton Army Electro Wizard Ice Spirit Knight Mega Minion Dart Goblin P.E.K.K.A
Mega Minion Dart Goblin P.E.K.K.A Princess Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin
Dart Goblin Princess Electro Wizard
Dart Goblin
Knight Dart Goblin
Ice Spirit Mega Minion Dart Goblin Princess
Dart Goblin Princess
Ice Spirit Dart Goblin Princess
Dart Goblin
Electro Wizard
Knight Dart Goblin Princess Electro Wizard
Dart Goblin Princess
Knight Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Princess
Dart Goblin Princess
Mega Minion Dart Goblin Princess Electro Wizard
Dart Goblin Princess
Princess
Ice Spirit Princess
Mega Minion
Dart Goblin Princess Electro Wizard
Princess
Dart Goblin
Dart Goblin Princess Electro Wizard
Electro Wizard Ice Spirit Mega Minion Dart Goblin
Mega Minion
Dart Goblin
Ice Spirit Princess Electro Wizard
P.E.K.K.A
Princess
Electro Wizard Ice Spirit Dart Goblin Skeleton Army Princess
Mega Minion Dart Goblin Princess Electro Wizard
Knight Mega Minion Dart Goblin Princess Electro Wizard
Dart Goblin Princess
Mega Minion Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Princess Electro Wizard
Dart Goblin Princess Electro Wizard
Dart Goblin Princess Electro Wizard
P.E.K.K.A
Dart Goblin

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