My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Wall Breakers
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider Wall Breakers
Zap
Skeletons Bats Firecracker Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Firecracker Dart Goblin Wall Breakers
The Log
Skeletons Firecracker Dart Goblin Hog Rider Wall Breakers
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker Dart Goblin Wall Breakers
Royal Delivery
Skeletons Bats Firecracker Dart Goblin Hog Rider Wall Breakers P.E.K.K.A
Fireball
Firecracker Dart Goblin Hog Rider Wall Breakers
Poison
Bats Firecracker Dart Goblin
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Firecracker Dart Goblin Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Wall Breakers P.E.K.K.A
Firecracker
Hog Rider Bats Dart Goblin Wall Breakers P.E.K.K.A
Dart Goblin
Firecracker Hog Rider Wall Breakers P.E.K.K.A The Log
Hog Rider
Bats Firecracker The Log Dart Goblin
Wall Breakers
Bats Firecracker Dart Goblin The Log
P.E.K.K.A
Bats Firecracker Dart Goblin The Log
The Log
Hog Rider Dart Goblin Wall Breakers P.E.K.K.A

Defense Synergies 3 12

Skeletons
Dart Goblin Bats Firecracker P.E.K.K.A The Log
Bats
Skeletons Firecracker Dart Goblin P.E.K.K.A The Log
Firecracker
The Log Skeletons Bats Dart Goblin P.E.K.K.A
Dart Goblin
Skeletons Bats Firecracker P.E.K.K.A The Log
Hog Rider
Wall Breakers
P.E.K.K.A
The Log Skeletons Bats Firecracker Dart Goblin
The Log
Firecracker P.E.K.K.A Skeletons Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
P.E.K.K.A Skeletons Bats Firecracker Dart Goblin The Log
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Firecracker Dart Goblin
Firecracker P.E.K.K.A The Log
The Log Skeletons Bats Firecracker Dart Goblin
Bats Dart Goblin Firecracker
Dart Goblin P.E.K.K.A The Log
P.E.K.K.A Skeletons
Skeletons Firecracker Dart Goblin
Bats Dart Goblin Skeletons Firecracker The Log
Bats Firecracker Dart Goblin
P.E.K.K.A Skeletons Bats The Log
Bats Firecracker Dart Goblin P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Skeletons Bats Firecracker P.E.K.K.A
Bats Firecracker Dart Goblin The Log
The Log Bats Firecracker Dart Goblin
P.E.K.K.A Dart Goblin
Bats Firecracker Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Firecracker The Log
P.E.K.K.A Skeletons Bats The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Skeletons
Firecracker Skeletons Bats Dart Goblin
P.E.K.K.A Skeletons Bats Dart Goblin
P.E.K.K.A
P.E.K.K.A Skeletons Bats Firecracker The Log
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A The Log
P.E.K.K.A Skeletons
Firecracker Dart Goblin
Skeletons Bats Firecracker Dart Goblin P.E.K.K.A The Log
Bats Firecracker Dart Goblin P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Bats
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log Dart Goblin
The Log
Firecracker Dart Goblin The Log
Bats Firecracker Dart Goblin
Bats Firecracker Dart Goblin
Dart Goblin The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Bats Dart Goblin
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Firecracker Dart Goblin P.E.K.K.A
Bats Firecracker Dart Goblin The Log
Firecracker Bats Dart Goblin
Firecracker Dart Goblin The Log
P.E.K.K.A
Firecracker Dart Goblin

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