My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Wizard P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Knight Firecracker Wizard Magic Archer
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Knight Firecracker Wizard P.E.K.K.A Magic Archer
Fireball
Firecracker Wizard Magic Archer
Poison
Firecracker Wizard Magic Archer
Lightning
Knight Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Knight Firecracker Magic Archer Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Knight

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Mirror P.E.K.K.A Knight
Knight
Firecracker Arrows Wizard Magic Archer
Firecracker
Knight Mirror P.E.K.K.A
Wizard
Knight P.E.K.K.A
Mirror
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Wizard
Magic Archer
P.E.K.K.A Knight Mirror

Defense Synergies 3 12

Skeletons
Knight Firecracker Wizard P.E.K.K.A Magic Archer
Arrows
Mirror Knight P.E.K.K.A
Knight
Firecracker Magic Archer Skeletons Arrows Wizard
Firecracker
Knight Skeletons Mirror P.E.K.K.A
Wizard
Skeletons Knight P.E.K.K.A
Mirror
Arrows Firecracker Magic Archer
P.E.K.K.A
Skeletons Arrows Firecracker Wizard
Magic Archer
Knight Skeletons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Magic Archer
P.E.K.K.A Skeletons Knight Firecracker
P.E.K.K.A Skeletons Knight
P.E.K.K.A Skeletons Knight Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons
Knight Skeletons Firecracker
Skeletons Arrows Knight Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
P.E.K.K.A Skeletons Knight Wizard
Wizard Arrows Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A Knight
P.E.K.K.A
Wizard Skeletons Arrows Knight Firecracker P.E.K.K.A
Arrows Knight Firecracker Wizard Magic Archer
Arrows Wizard Knight Firecracker Magic Archer
P.E.K.K.A
Wizard Arrows Knight Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Firecracker Wizard Magic Archer
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight
Arrows Firecracker Wizard Skeletons Magic Archer
P.E.K.K.A Skeletons Knight
P.E.K.K.A Knight
P.E.K.K.A Skeletons Knight Firecracker Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Knight
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Knight Wizard
Wizard Firecracker Magic Archer
Skeletons Knight Firecracker P.E.K.K.A Magic Archer
Arrows Firecracker Wizard P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Firecracker
Arrows Firecracker Magic Archer
Arrows Magic Archer
Arrows Knight Firecracker
Wizard Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard
Firecracker Arrows Knight Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Magic Archer
Arrows Wizard
Arrows
Arrows Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Wizard Magic Archer
Firecracker Wizard
Arrows Wizard Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Wizard Magic Archer
Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Knight Firecracker Wizard Magic Archer
Arrows Firecracker Wizard Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Wizard

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