My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch
Barbarian Barrel
Bomber Wizard Goblin Barrel Witch
The Log
Bomber Goblin Barrel Witch
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Wizard Goblin Barrel Witch P.E.K.K.A
Fireball
Bomber Wizard Goblin Barrel Witch
Poison
Bomber Wizard Witch
Lightning
Wizard Witch Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Barrel Wizard Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Goblin Barrel Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A Mega Knight
Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Arrows P.E.K.K.A Mega Knight
Witch
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Bomber Wizard Goblin Barrel Witch
Mega Knight
Bomber Arrows Wizard Goblin Barrel Witch
Goblinstein

Defense Synergies 1 5

Bomber
P.E.K.K.A
Arrows
Mega Knight P.E.K.K.A
Wizard
P.E.K.K.A Mega Knight
Goblin Barrel
Witch
Mega Knight
P.E.K.K.A
Bomber Arrows Wizard
Mega Knight
Arrows Wizard Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
P.E.K.K.A Witch Mega Knight
Witch P.E.K.K.A Mega Knight Bomber
Witch P.E.K.K.A Mega Knight
Bomber Arrows P.E.K.K.A Mega Knight
Arrows Bomber Mega Knight
Arrows Wizard Witch
Arrows P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Bomber Mega Knight
Witch Bomber Arrows Wizard Mega Knight
Arrows Wizard Witch
P.E.K.K.A Mega Knight Bomber Wizard Witch
Bomber Wizard Mega Knight Arrows Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Bomber Arrows Witch P.E.K.K.A
Arrows Mega Knight Bomber Wizard Witch
Arrows Wizard Witch Bomber Mega Knight
P.E.K.K.A
Bomber Wizard Mega Knight Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Bomber Arrows Wizard Mega Knight
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Witch Mega Knight
Arrows Wizard Witch
P.E.K.K.A Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Witch
P.E.K.K.A Mega Knight Arrows
P.E.K.K.A Mega Knight Wizard Witch
Wizard Bomber Witch Mega Knight
Witch Bomber P.E.K.K.A
Arrows Mega Knight Bomber Wizard Witch P.E.K.K.A
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows Mega Knight
Arrows Wizard Witch
Bomber Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Bomber
Bomber Arrows Wizard Mega Knight
Bomber Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Bomber Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Bomber Arrows Wizard Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Wizard Mega Knight
Arrows Bomber Wizard
Arrows
P.E.K.K.A Mega Knight
Witch
Witch
Witch Mega Knight
P.E.K.K.A
Wizard Mega Knight

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