My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Balloon P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Cannon Balloon
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon
The Log
Skeletons Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons
Royal Delivery
Skeletons Balloon P.E.K.K.A
Fireball
Cannon Balloon
Poison
Cannon Balloon
Lightning
Cannon Balloon Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Cannon Freeze Balloon Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Arrows Cannon

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Balloon P.E.K.K.A Freeze
Cannon
Freeze
Balloon Arrows
Balloon
Arrows Freeze The Log
P.E.K.K.A
Arrows The Log Archer Queen
The Log
Balloon P.E.K.K.A
Archer Queen
P.E.K.K.A

Defense Synergies 4 6

Skeletons
Cannon P.E.K.K.A The Log Archer Queen
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons The Log Arrows Archer Queen
Freeze
Balloon
P.E.K.K.A
The Log Skeletons Arrows
The Log
Cannon P.E.K.K.A Archer Queen Skeletons
Archer Queen
The Log Skeletons Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
P.E.K.K.A Skeletons Cannon The Log
Cannon P.E.K.K.A Skeletons Freeze
Cannon P.E.K.K.A Skeletons
Arrows P.E.K.K.A The Log
Arrows Freeze The Log Skeletons Cannon
Arrows Cannon Freeze
Arrows Cannon P.E.K.K.A The Log
Cannon P.E.K.K.A Skeletons Archer Queen
Skeletons Cannon
Skeletons Arrows Cannon Freeze The Log
Arrows
Cannon P.E.K.K.A Skeletons Freeze The Log
Arrows Cannon Freeze P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Freeze P.E.K.K.A The Log
Skeletons Arrows Cannon P.E.K.K.A
Arrows Cannon The Log
Arrows Freeze The Log Cannon
P.E.K.K.A Cannon
Arrows Cannon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows The Log
P.E.K.K.A Skeletons The Log
P.E.K.K.A The Log
P.E.K.K.A Skeletons Cannon
Arrows Skeletons Freeze
P.E.K.K.A Skeletons
P.E.K.K.A
Freeze P.E.K.K.A Skeletons The Log
P.E.K.K.A Skeletons Cannon
P.E.K.K.A
P.E.K.K.A Arrows The Log Archer Queen
P.E.K.K.A Skeletons Cannon
Cannon
Skeletons Freeze P.E.K.K.A The Log Archer Queen
Arrows Cannon Freeze P.E.K.K.A The Log Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows Freeze The Log
Arrows The Log
Arrows Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Arrows The Log
Arrows Archer Queen
The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows The Log
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Freeze
Arrows The Log
Arrows Freeze
P.E.K.K.A
Arrows The Log
Freeze
Arrows Archer Queen
Freeze
Arrows The Log
Arrows The Log
Arrows Archer Queen
P.E.K.K.A Archer Queen
Freeze The Log Archer Queen
Archer Queen
Freeze The Log Archer Queen
P.E.K.K.A

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