My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army Prince
Giant Snowball
Goblin Gang Royal Hogs Skeleton Army Witch
Zap
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Royal Hogs Skeleton Army Witch
The Log
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch Prince
Earthquake
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch
Arrows
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch
Royal Delivery
Goblin Gang Firecracker Valkyrie Royal Hogs Skeleton Army Witch Prince P.E.K.K.A
Fireball
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch
Poison
Goblin Gang Firecracker Royal Hogs Skeleton Army Witch
Lightning
Valkyrie Witch Prince
Rocket
Valkyrie Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Skeleton Army Valkyrie Royal Hogs Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Skeleton Army Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Valkyrie Royal Hogs Prince P.E.K.K.A
Firecracker
Goblin Gang Valkyrie Royal Hogs Prince P.E.K.K.A
Valkyrie
Prince Goblin Gang Firecracker Royal Hogs Witch P.E.K.K.A
Royal Hogs
Goblin Gang Firecracker Valkyrie
Skeleton Army
Witch
Valkyrie Prince P.E.K.K.A
Prince
Valkyrie Goblin Gang Firecracker Witch
P.E.K.K.A
Goblin Gang Firecracker Valkyrie Witch

Defense Synergies 1 13

Goblin Gang
Firecracker Valkyrie Skeleton Army Prince P.E.K.K.A
Firecracker
Valkyrie Goblin Gang Skeleton Army Prince P.E.K.K.A
Valkyrie
Firecracker Goblin Gang Witch Prince P.E.K.K.A
Royal Hogs
Skeleton Army
Goblin Gang Firecracker Prince
Witch
Valkyrie Prince
Prince
Goblin Gang Firecracker Valkyrie Skeleton Army Witch
P.E.K.K.A
Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army P.E.K.K.A Goblin Gang Firecracker Valkyrie Witch Prince
Goblin Gang Skeleton Army Witch Prince P.E.K.K.A Valkyrie
Skeleton Army Witch Prince P.E.K.K.A Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Prince P.E.K.K.A
Goblin Gang Skeleton Army Firecracker Valkyrie
Goblin Gang Firecracker Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Firecracker Valkyrie Prince
Goblin Gang Valkyrie Skeleton Army Witch Firecracker
Goblin Gang Firecracker Witch
Skeleton Army Prince P.E.K.K.A Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Goblin Gang Firecracker Witch Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Goblin Gang Prince
Skeleton Army Goblin Gang Prince P.E.K.K.A
Goblin Gang Firecracker Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Valkyrie Goblin Gang Firecracker Skeleton Army Witch Prince
Valkyrie Witch Firecracker
P.E.K.K.A Prince
Goblin Gang Valkyrie Skeleton Army Firecracker Witch Prince P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Witch Prince P.E.K.K.A
Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Skeleton Army P.E.K.K.A Valkyrie Witch Prince
Goblin Gang Valkyrie Skeleton Army Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie Skeleton Army Witch Prince
Firecracker Goblin Gang Witch
Goblin Gang Skeleton Army Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Firecracker Valkyrie Skeleton Army Witch Prince
Witch P.E.K.K.A Goblin Gang Skeleton Army
P.E.K.K.A Valkyrie Witch Prince
Skeleton Army P.E.K.K.A Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Goblin Gang Valkyrie Witch
Firecracker Valkyrie Skeleton Army Witch
Goblin Gang Skeleton Army Witch Firecracker Valkyrie Prince P.E.K.K.A
Valkyrie Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie Prince
Firecracker Valkyrie
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker
Goblin Gang Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker
Firecracker Prince
Firecracker Valkyrie Witch
Prince
Prince
Firecracker Valkyrie Witch
Witch
Firecracker Witch
Witch Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
P.E.K.K.A Prince
Firecracker
Goblin Gang Skeleton Army Witch Prince
Firecracker Witch
Goblin Gang Firecracker Valkyrie Prince
Firecracker
Firecracker Prince P.E.K.K.A
Goblin Gang Firecracker Witch
Firecracker Witch
Firecracker Witch Prince
Prince P.E.K.K.A
Firecracker

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