My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Guards
Giant Snowball
Spear Goblins Minions Guards Witch
Zap
Spear Goblins Minions Guards Witch
Barbarian Barrel
Spear Goblins Valkyrie Wizard Guards Witch
The Log
Spear Goblins Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Minions Guards Witch
Royal Delivery
Spear Goblins Minions Valkyrie Wizard Guards Witch P.E.K.K.A
Fireball
Minions Wizard Witch
Poison
Spear Goblins Minions Wizard Guards Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Guards Fireball Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Guards Fireball

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie
Minions
Valkyrie P.E.K.K.A
Fireball
Valkyrie
Spear Goblins Minions Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Guards
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Valkyrie Wizard Witch

Defense Synergies 1 12

Spear Goblins
Minions Valkyrie Guards P.E.K.K.A
Minions
Valkyrie Spear Goblins P.E.K.K.A
Fireball
Valkyrie
Valkyrie
Minions Spear Goblins Fireball Wizard Witch P.E.K.K.A
Wizard
Valkyrie Guards P.E.K.K.A
Guards
Spear Goblins Wizard Witch
Witch
Valkyrie Guards
P.E.K.K.A
Spear Goblins Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie Wizard
P.E.K.K.A Minions Valkyrie Witch
Witch P.E.K.K.A Minions Valkyrie
Witch P.E.K.K.A Minions Valkyrie Guards
Fireball Valkyrie P.E.K.K.A
Fireball Spear Goblins Minions Valkyrie Guards
Minions Spear Goblins Fireball Wizard Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions
Guards Spear Goblins Valkyrie
Minions Valkyrie Guards Witch Spear Goblins Fireball Wizard
Minions Spear Goblins Fireball Wizard Witch
P.E.K.K.A Minions Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Minions Guards Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Minions Fireball Valkyrie Witch P.E.K.K.A
Fireball Valkyrie Spear Goblins Minions Wizard Guards Witch
Valkyrie Wizard Witch Spear Goblins Minions Fireball Guards
P.E.K.K.A
Valkyrie Wizard Spear Goblins Minions Fireball Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Fireball Witch P.E.K.K.A
Fireball Valkyrie Wizard
Guards P.E.K.K.A Spear Goblins Minions Valkyrie Witch
Valkyrie Guards P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Guards Witch
Fireball Wizard Minions Witch
Guards P.E.K.K.A Spear Goblins Minions Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Spear Goblins Minions Fireball Valkyrie Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Valkyrie Guards Witch
P.E.K.K.A Fireball Valkyrie Guards
P.E.K.K.A Fireball Valkyrie Wizard Guards Witch
Wizard Fireball Valkyrie Witch
Guards Witch Spear Goblins Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Fireball Wizard Witch P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards
Fireball
Fireball
Fireball Valkyrie Guards
Fireball Wizard Valkyrie
Fireball Wizard Spear Goblins Minions Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Minions Fireball Guards
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball Wizard Witch
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Valkyrie Wizard Witch
Minions Fireball
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Minions Fireball Wizard Guards Witch
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Spear Goblins Minions Fireball Guards Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Minions Fireball Guards Witch
Fireball Witch
Fireball Witch
P.E.K.K.A
Fireball Wizard

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