My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Royal Ghost Fisherman Magic Archer Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon Skeleton King
Giant Snowball
Skeleton Army Witch Inferno Dragon Skeleton King
Zap
Skeleton Army Witch Prince Inferno Dragon Skeleton King
Barbarian Barrel
Valkyrie Skeleton Army Witch Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Witch Prince Skeleton King
Earthquake
Skeleton Army Witch Skeleton King
Arrows
Skeleton Army Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Inferno Dragon Skeleton King
Fireball
Skeleton Army Witch Inferno Dragon Skeleton King
Poison
Skeleton Army Witch Skeleton King
Lightning
Mini P.E.K.K.A Valkyrie Witch Prince Inferno Dragon Skeleton King
Rocket
Valkyrie Witch Prince Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Dragon Skeleton King Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Arrows Valkyrie
Valkyrie
Prince Mini P.E.K.K.A Witch
Skeleton Army
Skeleton King
Witch
Valkyrie Prince Skeleton King
Prince
Valkyrie Arrows Witch
Inferno Dragon
Skeleton King
Skeleton Army Witch

Defense Synergies 0 13

Arrows
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A
Arrows Valkyrie Skeleton Army Witch
Valkyrie
Arrows Mini P.E.K.K.A Witch Prince
Skeleton Army
Mini P.E.K.K.A Prince Inferno Dragon Skeleton King
Witch
Mini P.E.K.K.A Valkyrie Prince
Prince
Arrows Valkyrie Skeleton Army Witch
Inferno Dragon
Skeleton Army Skeleton King
Skeleton King
Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Skeleton Army Inferno Dragon Valkyrie Witch Prince
Mini P.E.K.K.A Skeleton Army Witch Prince Valkyrie Inferno Dragon
Mini P.E.K.K.A Skeleton Army Witch Prince Inferno Dragon Valkyrie Skeleton King
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Arrows Skeleton Army Valkyrie
Inferno Dragon Arrows Witch
Arrows Valkyrie
Mini P.E.K.K.A Witch Inferno Dragon Skeleton Army Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Valkyrie Prince
Valkyrie Skeleton Army Witch Arrows Skeleton King
Arrows Inferno Dragon Witch
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Witch
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Witch Prince Skeleton King
Mini P.E.K.K.A Skeleton Army Inferno Dragon Prince Skeleton King
Skeleton Army Mini P.E.K.K.A Prince Inferno Dragon
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Arrows Valkyrie Skeleton Army Witch Prince
Arrows Valkyrie Witch Inferno Dragon
Mini P.E.K.K.A Prince Inferno Dragon
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince
Arrows Mini P.E.K.K.A Valkyrie Prince Inferno Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Witch Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Inferno Dragon
Arrows Witch
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Inferno Dragon
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Prince Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Witch Prince
Skeleton Army Arrows Valkyrie Prince
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Witch Skeleton King
Valkyrie Skeleton Army Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Prince Inferno Dragon Skeleton King
Arrows Valkyrie Mini P.E.K.K.A Witch Inferno Dragon Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows
Arrows
Prince
Arrows
Skeleton Army Witch Prince
Arrows Witch
Arrows
Mini P.E.K.K.A Valkyrie Prince
Arrows Skeleton King
Arrows
Prince
Witch Skeleton King
Witch
Witch Prince

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