My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Prince Cannon Cart Goblin Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Prince Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Prince Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Prince Cannon Cart Fisherman Inferno Dragon
Giant Snowball
Royal Recruits Fisherman Inferno Dragon
Zap
Prince Cannon Cart Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Royal Recruits Elixir Golem Cannon Cart
The Log
Royal Recruits Elixir Golem Prince Cannon Cart Fisherman
Earthquake
Elixir Golem
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Elixir Golem Prince Cannon Cart Fisherman Inferno Dragon
Fireball
Elixir Golem Cannon Cart Fisherman Inferno Dragon
Poison
Royal Recruits Elixir Golem Fisherman
Lightning
Prince Cannon Cart Fisherman Inferno Dragon
Rocket
Prince Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fisherman Fireball Inferno Dragon Prince Cannon Cart Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Fisherman Fireball Inferno Dragon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Cannon Cart
Elixir Golem
Fireball Inferno Dragon
Fireball
Goblin Giant Elixir Golem
Prince
Cannon Cart
Royal Recruits Fisherman
Goblin Giant
Fireball Fisherman
Fisherman
Cannon Cart Goblin Giant
Inferno Dragon
Elixir Golem

Defense Synergies 1 1

Royal Recruits
Elixir Golem
Fireball
Goblin Giant
Prince
Fisherman
Cannon Cart
Goblin Giant
Fireball
Fisherman
Prince
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Fireball Goblin Giant
Inferno Dragon Royal Recruits Prince Cannon Cart Fisherman
Prince Fisherman Royal Recruits Cannon Cart Inferno Dragon
Royal Recruits Prince Inferno Dragon Cannon Cart Fisherman
Royal Recruits Fireball Prince
Fireball Cannon Cart
Inferno Dragon Fireball
Royal Recruits Fireball Cannon Cart Goblin Giant
Inferno Dragon Royal Recruits Prince Fisherman
Royal Recruits Prince Cannon Cart Fisherman
Royal Recruits Fireball Cannon Cart Goblin Giant Fisherman
Inferno Dragon Fireball
Royal Recruits Prince Fireball Cannon Cart
Fireball Royal Recruits Prince Cannon Cart
Royal Recruits Inferno Dragon Prince Cannon Cart
Royal Recruits Fireball Prince Fisherman Inferno Dragon
Royal Recruits Fireball Prince Cannon Cart Fisherman
Fireball Royal Recruits Prince Cannon Cart Fisherman
Royal Recruits Fireball Cannon Cart Fisherman Inferno Dragon
Royal Recruits Prince Cannon Cart Fisherman Inferno Dragon
Royal Recruits Fireball Prince Cannon Cart Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Prince Cannon Cart Fisherman
Fireball Prince Cannon Cart Fisherman Inferno Dragon
Royal Recruits Prince Cannon Cart Goblin Giant Fisherman
Royal Recruits Prince Fireball Cannon Cart Goblin Giant Fisherman
Royal Recruits Prince Cannon Cart Goblin Giant Fisherman Inferno Dragon
Fireball Goblin Giant
Royal Recruits Prince Fireball Cannon Cart Goblin Giant
Royal Recruits Prince Cannon Cart Goblin Giant Fisherman Inferno Dragon
Royal Recruits Fireball Prince Cannon Cart Inferno Dragon
Royal Recruits Goblin Giant Inferno Dragon
Inferno Dragon Royal Recruits Prince Cannon Cart
Royal Recruits Fireball Prince Goblin Giant
Royal Recruits Prince Cannon Cart Fireball Goblin Giant
Royal Recruits Fireball Cannon Cart
Royal Recruits Fireball Prince Cannon Cart Goblin Giant Fisherman Inferno Dragon
Royal Recruits Fireball Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits
Fireball Fisherman
Fireball Cannon Cart Goblin Giant
Cannon Cart Royal Recruits Fireball Prince
Fireball
Fireball Goblin Giant
Fireball
Fireball Fisherman
Fireball Prince Fisherman
Royal Recruits Fireball Prince Cannon Cart Fisherman
Fireball
Fireball Cannon Cart Fisherman
Fireball Cannon Cart Fisherman
Fireball Prince Cannon Cart Fisherman
Fireball Cannon Cart
Royal Recruits Fireball Cannon Cart
Fireball
Fisherman
Fireball Prince Fisherman
Fireball
Fireball Prince
Fireball
Prince Fisherman
Royal Recruits Fireball Cannon Cart
Fireball
Fisherman Inferno Dragon
Fireball Fisherman
Fireball Prince Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Royal Recruits Fireball Prince Cannon Cart
Fireball
Fireball
Fireball Prince Cannon Cart
Fireball
Fireball
Royal Recruits Prince Cannon Cart
Royal Recruits Fireball
Fireball
Royal Recruits Fireball Prince Cannon Cart Goblin Giant

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