My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Electro Dragon Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Graveyard Sparky
Giant Snowball
Goblin Barrel Electro Dragon Lumberjack Graveyard
Zap
Goblin Barrel Prince Graveyard Sparky
Barbarian Barrel
Wizard Goblin Barrel Lumberjack Graveyard Sparky
The Log
Goblin Barrel Prince Lumberjack Graveyard Sparky
Earthquake
Goblin Barrel Graveyard
Arrows
Goblin Barrel Graveyard
Royal Delivery
Wizard Goblin Barrel Prince Electro Dragon Lumberjack Graveyard Sparky
Fireball
Wizard Goblin Barrel Electro Dragon Lumberjack Sparky
Poison
Wizard Electro Dragon Graveyard Sparky
Lightning
Wizard Prince Electro Dragon Lumberjack Sparky
Rocket
Wizard Prince Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Lumberjack Wizard Prince Electro Dragon Graveyard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Barrel Lumberjack Wizard

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Prince Lumberjack Sparky
Goblin Barrel
Prince Lumberjack Sparky
Prince
Goblin Barrel Wizard The Log Lumberjack Graveyard
Electro Dragon
Graveyard Sparky
The Log
Prince Lumberjack Graveyard Sparky
Lumberjack
Wizard Goblin Barrel Prince The Log Graveyard Sparky
Graveyard
Prince Electro Dragon The Log Lumberjack Sparky
Sparky
Wizard Goblin Barrel Electro Dragon The Log Lumberjack Graveyard

Defense Synergies 1 7

Wizard
Prince The Log Lumberjack
Goblin Barrel
Prince
The Log Wizard
Electro Dragon
The Log Lumberjack
The Log
Prince Wizard Electro Dragon Lumberjack Sparky
Lumberjack
Wizard Electro Dragon The Log
Graveyard
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Dragon The Log Sparky
Lumberjack Sparky Prince Electro Dragon The Log
Prince Lumberjack Sparky Electro Dragon
Prince Lumberjack Sparky Electro Dragon
Prince The Log Lumberjack Sparky
The Log Electro Dragon Lumberjack
Wizard Electro Dragon
Electro Dragon The Log Sparky
Sparky Prince Lumberjack
Prince Lumberjack Sparky
Wizard Electro Dragon The Log Lumberjack
Wizard Electro Dragon
Prince Lumberjack Sparky Wizard Electro Dragon The Log
Wizard Sparky Prince Electro Dragon The Log Lumberjack
Sparky Prince Lumberjack
Prince The Log Lumberjack Sparky
Wizard Sparky Prince Electro Dragon Lumberjack
Wizard Prince Electro Dragon The Log Lumberjack
Wizard The Log Electro Dragon Lumberjack
Sparky Prince Lumberjack
Wizard Prince Electro Dragon The Log Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Prince Sparky
Wizard Prince Electro Dragon The Log Lumberjack
Lumberjack Prince Electro Dragon The Log Sparky
Prince Lumberjack The Log Sparky
Prince Lumberjack Sparky
Wizard Electro Dragon
Prince Sparky Lumberjack
Prince Lumberjack Sparky
Electro Dragon Prince The Log Sparky
Sparky
Prince Electro Dragon Lumberjack Sparky
Prince The Log
Prince Wizard Lumberjack Sparky
Wizard Electro Dragon Sparky
Electro Dragon Sparky Prince The Log Lumberjack
Wizard Electro Dragon The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Sparky
Electro Dragon The Log
Electro Dragon The Log Sparky
Prince The Log Sparky
Wizard The Log Sparky
Wizard Electro Dragon
Wizard The Log Sparky
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Prince Electro Dragon Lumberjack Sparky
Wizard Prince Electro Dragon The Log Sparky
Wizard Electro Dragon
The Log Sparky
Electro Dragon
Prince The Log Sparky
Wizard Electro Dragon The Log Sparky
Wizard Electro Dragon The Log Sparky
Sparky
Sparky
Wizard Prince Electro Dragon The Log Sparky
Wizard Electro Dragon The Log
Prince The Log Sparky
Wizard
Prince The Log Sparky
Electro Dragon The Log
The Log Wizard Electro Dragon Sparky
The Log Wizard Electro Dragon Sparky
Wizard Prince Electro Dragon The Log Sparky
The Log Sparky
Wizard Electro Dragon Sparky
Electro Dragon Wizard
Sparky
Wizard Electro Dragon The Log Sparky
Electro Dragon Sparky
Prince Sparky
Wizard The Log Sparky
Prince Electro Dragon
Wizard Electro Dragon
The Log
Wizard Prince Electro Dragon Lumberjack Sparky
The Log Wizard Electro Dragon
Sparky
Prince Electro Dragon Sparky
Electro Dragon The Log Sparky
Electro Dragon
Electro Dragon Prince The Log Sparky
Prince Sparky
Wizard Electro Dragon Sparky

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