My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Prince
Giant Snowball
Cannon Goblin Gang Royal Hogs Baby Dragon Witch
Zap
Cannon Goblin Gang Inferno Tower Royal Hogs Witch Prince
Barbarian Barrel
Cannon Goblin Gang Inferno Tower Royal Hogs Witch
The Log
Cannon Goblin Gang Royal Hogs Witch Prince
Earthquake
Cannon Goblin Gang Inferno Tower Royal Hogs Witch
Arrows
Goblin Gang Royal Hogs Witch
Royal Delivery
Goblin Gang Royal Hogs Baby Dragon Witch Prince
Fireball
Cannon Goblin Gang Inferno Tower Royal Hogs Baby Dragon Witch
Poison
Cannon Goblin Gang Inferno Tower Royal Hogs Witch
Lightning
Cannon Inferno Tower Baby Dragon Witch Prince
Rocket
Inferno Tower Royal Hogs Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Baby Dragon Inferno Tower Royal Hogs Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Cannon Goblin Gang Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Royal Hogs Baby Dragon Witch
Cannon
Goblin Gang
Royal Hogs Baby Dragon Prince
Inferno Tower
Royal Hogs
Zap Goblin Gang
Baby Dragon
Zap Goblin Gang Witch Prince
Witch
Zap Baby Dragon Prince
Prince
Zap Goblin Gang Baby Dragon Witch

Defense Synergies 2 16

Zap
Cannon Goblin Gang Inferno Tower Baby Dragon Witch Prince
Cannon
Zap Goblin Gang Inferno Tower Baby Dragon Witch Prince
Goblin Gang
Inferno Tower Zap Cannon Prince
Inferno Tower
Goblin Gang Zap Cannon Baby Dragon Prince
Royal Hogs
Baby Dragon
Zap Cannon Inferno Tower Witch Prince
Witch
Zap Cannon Baby Dragon Prince
Prince
Zap Cannon Goblin Gang Inferno Tower Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Inferno Tower Baby Dragon
Inferno Tower Zap Cannon Goblin Gang Witch Prince
Cannon Goblin Gang Inferno Tower Witch Prince
Cannon Inferno Tower Witch Prince Goblin Gang
Prince
Goblin Gang Zap Cannon Baby Dragon
Inferno Tower Zap Cannon Goblin Gang Baby Dragon Witch
Zap Cannon Inferno Tower Baby Dragon
Cannon Inferno Tower Witch Goblin Gang Prince
Goblin Gang Cannon Inferno Tower Prince
Goblin Gang Witch Zap Cannon Baby Dragon
Inferno Tower Zap Goblin Gang Baby Dragon Witch
Cannon Inferno Tower Prince Zap Goblin Gang Witch
Zap Cannon Goblin Gang Baby Dragon Witch Prince
Inferno Tower Cannon Goblin Gang Prince
Inferno Tower Zap Cannon Goblin Gang Prince
Cannon Goblin Gang Inferno Tower Witch Prince
Cannon Zap Goblin Gang Baby Dragon Witch Prince
Zap Baby Dragon Witch Cannon
Cannon Inferno Tower Prince
Goblin Gang Cannon Baby Dragon Witch Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower Witch Prince
Zap Goblin Gang Baby Dragon Prince
Goblin Gang Zap Inferno Tower Witch Prince
Goblin Gang Prince Zap Inferno Tower
Inferno Tower Cannon Goblin Gang Witch Prince
Zap Goblin Gang Baby Dragon Witch
Goblin Gang Prince Inferno Tower Witch
Inferno Tower Prince
Zap Inferno Tower Baby Dragon Witch Prince
Inferno Tower Witch Cannon Goblin Gang
Inferno Tower Witch Prince
Zap Prince
Prince Cannon Goblin Gang Inferno Tower Witch
Cannon Baby Dragon Witch
Goblin Gang Inferno Tower Witch Zap Baby Dragon Prince
Zap Cannon Inferno Tower Baby Dragon Witch
Zap Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Goblin Gang Prince
Zap Prince
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon Witch
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon Witch
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch Prince
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Zap
Zap
Prince
Zap Goblin Gang Witch Prince
Zap Baby Dragon Witch
Goblin Gang Baby Dragon Prince
Zap Baby Dragon
Zap
Prince
Zap Goblin Gang Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch Prince
Prince

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