My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Goblin Giant Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant Princess Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Fisherman
Giant Snowball
Fire Spirit Miner Princess Fisherman
Zap
Fire Spirit Goblin Giant Princess Fisherman
Barbarian Barrel
Fire Spirit Wizard Princess Magic Archer
The Log
Fire Spirit Princess Fisherman
Earthquake
Arrows
Fire Spirit Princess
Royal Delivery
Fire Spirit Wizard Miner Princess Fisherman Magic Archer
Fireball
Wizard Princess Fisherman Magic Archer
Poison
Wizard Princess Fisherman Magic Archer
Lightning
Wizard Fisherman Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Wizard Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Earthquake Miner Princess Fisherman Magic Archer Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Earthquake Miner Princess

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Goblin Giant Fisherman
Earthquake
Goblin Giant
Wizard
Goblin Giant Miner
Goblin Giant
Fire Spirit Earthquake Wizard Fisherman Magic Archer
Miner
Fire Spirit Wizard Magic Archer
Princess
Fisherman
Fire Spirit Goblin Giant
Magic Archer
Goblin Giant Miner

Defense Synergies 0 4

Fire Spirit
Earthquake
Princess
Wizard
Goblin Giant
Princess Magic Archer
Miner
Princess
Earthquake Goblin Giant
Fisherman
Magic Archer
Magic Archer
Goblin Giant Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Goblin Giant Magic Archer
Fisherman
Fisherman Fire Spirit
Fisherman
Earthquake Princess
Fire Spirit Earthquake Magic Archer
Fire Spirit Wizard Princess Magic Archer
Earthquake Goblin Giant Magic Archer
Princess Fisherman
Fire Spirit Miner Fisherman
Earthquake Wizard Goblin Giant Princess Fisherman Magic Archer
Wizard Princess Magic Archer
Fire Spirit Earthquake Wizard
Fire Spirit Wizard Earthquake Princess Magic Archer
Fisherman
Wizard Fisherman
Fire Spirit Wizard Fisherman Magic Archer
Earthquake Wizard Fire Spirit Princess Fisherman Magic Archer
Fisherman
Wizard Fire Spirit Earthquake Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Wizard Miner Fisherman Magic Archer
Goblin Giant Fisherman
Goblin Giant Fisherman
Goblin Giant Fisherman
Fire Spirit Wizard Goblin Giant Princess Magic Archer
Goblin Giant
Goblin Giant Fisherman
Magic Archer
Goblin Giant
Goblin Giant
Wizard Goblin Giant
Wizard Princess Magic Archer
Goblin Giant Fisherman Magic Archer
Earthquake Wizard Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Magic Archer
Miner Princess Fisherman Magic Archer
Earthquake Goblin Giant Miner Magic Archer
Earthquake
Wizard Fire Spirit Earthquake Magic Archer
Wizard Fire Spirit Goblin Giant Princess Magic Archer
Fire Spirit Earthquake Wizard Princess Magic Archer
Earthquake Fire Spirit Wizard Princess Magic Archer
Miner Wizard Fisherman
Fire Spirit Fisherman
Miner Earthquake Wizard Princess Fisherman Magic Archer
Fire Spirit Wizard Princess Magic Archer
Earthquake Fire Spirit Miner Princess Fisherman Magic Archer
Earthquake Princess Fisherman Magic Archer
Earthquake Princess Fisherman Magic Archer
Earthquake Wizard Princess Magic Archer
Earthquake Magic Archer Wizard Princess
Earthquake
Fisherman
Fire Spirit Earthquake Wizard Princess Fisherman Magic Archer
Fire Spirit Earthquake Wizard Miner Princess Magic Archer
Earthquake Magic Archer
Wizard Princess
Fisherman
Earthquake
Earthquake Fire Spirit Wizard Princess Magic Archer
Fisherman
Miner Earthquake Wizard Princess Fisherman Magic Archer
Wizard Miner Princess Fisherman Magic Archer
Miner Fisherman Magic Archer
Fire Spirit Wizard Princess Magic Archer
Wizard
Earthquake Wizard Miner Magic Archer
Princess Magic Archer
Earthquake Wizard Princess Magic Archer
Earthquake Fire Spirit Princess Magic Archer
Fire Spirit Wizard Princess Magic Archer
Miner Wizard Princess Magic Archer
Earthquake Wizard Princess Magic Archer
Princess Magic Archer
Princess Magic Archer
Goblin Giant Miner Princess Magic Archer

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