My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Mediocre
Versatility
Bad
F2P score
Good

3 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Elixir Golem Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Elixir Golem Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant
Giant Snowball
Fire Spirit Princess
Zap
Fire Spirit Princess
Barbarian Barrel
Fire Spirit Ice Spirit Heal Spirit Elixir Golem Princess
The Log
Fire Spirit Ice Spirit Heal Spirit Elixir Golem Princess
Earthquake
Elixir Golem
Arrows
Fire Spirit Ice Spirit Heal Spirit Princess
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Elixir Golem Princess
Fireball
Elixir Golem Princess
Poison
Elixir Golem Princess
Lightning
Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Ice Golem Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Ice Golem Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Heal Spirit Ice Golem Elixir Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Ice Golem Arrows Elixir Golem Princess Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Fire Spirit Ice Spirit Heal Spirit Ice Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Elixir Golem Giant
Ice Spirit
Elixir Golem Giant Princess
Arrows
Giant Elixir Golem
Heal Spirit
Elixir Golem Giant
Ice Golem
Fire Spirit
Elixir Golem
Heal Spirit Fire Spirit Ice Spirit Arrows
Giant
Arrows Fire Spirit Ice Spirit Heal Spirit Princess
Princess
Ice Spirit Giant

Defense Synergies 0 6

Fire Spirit
Ice Spirit Ice Golem
Ice Spirit
Fire Spirit Ice Golem Princess
Arrows
Ice Golem
Heal Spirit
Ice Golem
Fire Spirit Ice Spirit Arrows Princess
Elixir Golem
Giant
Princess
Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Ice Spirit
Fire Spirit
Arrows Princess
Arrows Fire Spirit
Fire Spirit Ice Spirit Arrows Princess
Arrows Ice Golem
Princess
Fire Spirit Ice Spirit Ice Golem
Arrows Ice Golem Princess
Arrows Princess
Fire Spirit Ice Spirit
Fire Spirit Ice Spirit Arrows Princess
Ice Spirit
Arrows
Fire Spirit Ice Spirit Arrows
Arrows Fire Spirit Ice Spirit Ice Golem Princess
Fire Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Arrows Ice Golem
Ice Spirit Ice Golem
Ice Golem
Fire Spirit Arrows Ice Spirit Ice Golem Princess
Ice Golem
Ice Spirit Ice Golem
Arrows
Ice Golem
Princess
Ice Spirit Ice Golem
Arrows Ice Golem Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Ice Golem
Arrows Princess
Arrows
Arrows Ice Golem
Fire Spirit Arrows
Arrows Fire Spirit Ice Spirit Ice Golem Princess
Fire Spirit Arrows Princess
Arrows Fire Spirit Ice Spirit Ice Golem Princess
Arrows
Fire Spirit
Arrows Princess
Fire Spirit Arrows Princess
Fire Spirit Ice Golem Princess
Arrows Princess
Princess Arrows Ice Golem
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Princess
Fire Spirit Arrows Princess
Arrows Princess
Arrows
Arrows Ice Golem Fire Spirit Ice Spirit Princess
Arrows Princess
Arrows Princess
Arrows
Fire Spirit Arrows Ice Golem Princess
Ice Spirit
Arrows
Ice Spirit Arrows Princess
Arrows Princess
Fire Spirit Ice Spirit Princess
Fire Spirit Arrows Princess
Arrows
Princess
Arrows Ice Golem Princess
Arrows
Ice Spirit Princess
Princess
Princess

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