My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Dark Prince Prince Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dark Prince Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Dark Prince Prince
Giant Snowball
Archers Princess Little Prince
Zap
Archers Royal Giant Dark Prince Prince Princess Little Prince
Barbarian Barrel
Archers Knight Dark Prince Princess Little Prince
The Log
Archers Royal Giant Dark Prince Prince Princess Little Prince
Earthquake
Archers
Arrows
Archers Princess Little Prince
Royal Delivery
Archers Knight Dark Prince Prince Princess Little Prince
Fireball
Archers Princess Little Prince
Poison
Archers Princess Little Prince
Lightning
Knight Dark Prince Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Princess Little Prince Dark Prince Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Princess Little Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Dark Prince Prince Mega Knight
Knight
Archers Princess Prince Little Prince
Royal Giant
Archers Dark Prince Princess
Dark Prince
Prince Archers Royal Giant Princess Little Prince
Prince
Dark Prince Mega Knight Archers Knight Princess Little Prince
Princess
Knight Royal Giant Dark Prince Prince Mega Knight
Mega Knight
Prince Archers Princess
Little Prince
Knight Dark Prince Prince

Defense Synergies 3 6

Archers
Knight Dark Prince Mega Knight
Knight
Archers Princess Little Prince
Royal Giant
Dark Prince
Archers Prince Princess Little Prince
Prince
Dark Prince
Princess
Knight Dark Prince Mega Knight
Mega Knight
Archers Princess
Little Prince
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Dark Prince Prince Mega Knight
Prince Mega Knight Archers Knight Dark Prince
Prince Knight Dark Prince Mega Knight
Dark Prince Prince Princess Mega Knight
Archers Dark Prince Mega Knight
Archers Princess Little Prince
Mega Knight
Prince Princess
Knight Archers Dark Prince Prince Mega Knight Little Prince
Archers Knight Dark Prince Princess Mega Knight
Archers Princess
Prince Mega Knight Knight Dark Prince
Mega Knight Dark Prince Prince Princess
Knight Prince Mega Knight
Prince Mega Knight
Mega Knight Knight Dark Prince Prince
Mega Knight Archers Knight Dark Prince Prince Little Prince
Archers Knight Dark Prince Princess Mega Knight Little Prince
Prince
Dark Prince Mega Knight Archers Knight Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Dark Prince Prince
Archers Knight Prince Mega Knight
Mega Knight Knight Dark Prince Prince
Dark Prince Prince Mega Knight Knight
Knight Dark Prince Prince Mega Knight
Archers Princess
Dark Prince Prince Archers Knight
Mega Knight Knight Dark Prince Prince
Mega Knight Knight Dark Prince Prince
Mega Knight Knight Dark Prince Prince
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight Knight
Archers Princess Mega Knight
Archers Knight Dark Prince Prince Little Prince
Mega Knight Archers Dark Prince Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess
Knight Dark Prince Prince
Dark Prince Mega Knight
Princess
Archers Princess
Princess
Prince
Knight Dark Prince Prince Princess
Archers Princess
Knight Princess
Princess
Princess Prince
Princess
Princess Mega Knight
Archers Dark Prince Prince Princess Mega Knight
Princess Mega Knight Little Prince
Prince Mega Knight
Princess
Prince
Dark Prince Princess Mega Knight Little Prince
Princess
Prince Princess Mega Knight
Archers Princess Little Prince
Mega Knight
Princess
Prince Mega Knight
Princess
Archers Dark Prince Prince Princess
Archers Princess
Knight Dark Prince Prince Princess Mega Knight
Princess
Dark Prince Prince Mega Knight
Princess
Princess
Dark Prince Prince Princess Mega Knight Little Prince

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