My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Skeleton Army Bandit
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Royal Giant Goblin Barrel Skeleton Army Bandit
Barbarian Barrel
Tesla Valkyrie Wizard Goblin Barrel Skeleton Army Bandit
The Log
Royal Giant Goblin Barrel Skeleton Army Bandit
Earthquake
Tesla Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Valkyrie Wizard Goblin Barrel Skeleton Army Bandit
Fireball
Tesla Wizard Goblin Barrel Skeleton Army Bandit
Poison
Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard Bandit
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Bandit Tesla Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Bandit
Tesla
Royal Giant
Arrows Goblin Barrel Wizard Bandit
Valkyrie
Goblin Barrel Wizard Bandit
Wizard
Royal Giant Valkyrie Bandit
Goblin Barrel
Royal Giant Valkyrie Arrows Skeleton Army Bandit
Skeleton Army
Goblin Barrel
Bandit
Arrows Royal Giant Valkyrie Wizard Goblin Barrel

Defense Synergies 0 11

Arrows
Tesla Valkyrie Bandit
Tesla
Arrows Valkyrie Wizard Skeleton Army
Royal Giant
Valkyrie
Arrows Tesla Wizard Bandit
Wizard
Tesla Valkyrie Skeleton Army Bandit
Goblin Barrel
Skeleton Army
Tesla Wizard Bandit
Bandit
Arrows Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard
Skeleton Army Tesla Valkyrie Bandit
Tesla Skeleton Army Valkyrie Bandit
Tesla Skeleton Army Valkyrie Bandit
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Tesla Valkyrie Bandit
Tesla Arrows Wizard
Arrows Tesla Valkyrie Bandit
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie Bandit
Valkyrie Skeleton Army Arrows Tesla Wizard Bandit
Arrows Tesla Wizard
Tesla Skeleton Army Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Arrows Tesla
Skeleton Army Tesla Bandit
Skeleton Army Tesla Bandit
Tesla Wizard Arrows Valkyrie Skeleton Army
Arrows Tesla Valkyrie Wizard Skeleton Army Bandit
Arrows Valkyrie Wizard Tesla Bandit
Tesla
Valkyrie Wizard Skeleton Army Arrows Tesla Bandit
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Bandit
Bandit Arrows Tesla Valkyrie Wizard
Skeleton Army Bandit Valkyrie
Valkyrie Skeleton Army Tesla Bandit
Tesla Valkyrie Skeleton Army Bandit
Arrows Wizard Tesla
Skeleton Army Tesla Valkyrie Bandit
Tesla Valkyrie Skeleton Army
Valkyrie Skeleton Army Bandit
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Tesla Valkyrie Wizard Bandit
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Valkyrie
Arrows Valkyrie Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard Bandit
Arrows Valkyrie Wizard Bandit
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard
Wizard
Arrows Wizard Bandit
Arrows
Arrows Wizard
Skeleton Army Bandit
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Bandit
Wizard

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