My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Goblin Curse Golden Knight Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Giant Skeleton
Giant Snowball
Archers Cannon Goblin Gang
Zap
Archers Cannon Goblin Gang Royal Giant
Barbarian Barrel
Electro Spirit Archers Cannon Goblin Gang Giant Skeleton
The Log
Electro Spirit Archers Cannon Goblin Gang Royal Giant Giant Skeleton
Earthquake
Archers Cannon Goblin Gang
Arrows
Electro Spirit Archers Goblin Gang
Royal Delivery
Electro Spirit Archers Goblin Gang Giant Skeleton
Fireball
Archers Cannon Goblin Gang
Poison
Archers Cannon Goblin Gang
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Archers Cannon Goblin Gang Earthquake Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Archers Cannon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Giant Skeleton
Archers
Royal Giant Barbarian Barrel Giant Skeleton
Cannon
Goblin Gang
Royal Giant Giant Skeleton
Royal Giant
Earthquake Barbarian Barrel Electro Spirit Archers Goblin Gang Giant Skeleton
Earthquake
Royal Giant Barbarian Barrel Giant Skeleton
Barbarian Barrel
Royal Giant Archers Earthquake Giant Skeleton
Giant Skeleton
Electro Spirit Archers Goblin Gang Royal Giant Earthquake Barbarian Barrel

Defense Synergies 1 10

Electro Spirit
Archers
Barbarian Barrel Cannon Goblin Gang Giant Skeleton
Cannon
Archers Goblin Gang Earthquake Barbarian Barrel
Goblin Gang
Archers Cannon Barbarian Barrel Giant Skeleton
Royal Giant
Earthquake
Cannon Barbarian Barrel
Barbarian Barrel
Archers Cannon Goblin Gang Earthquake Giant Skeleton
Giant Skeleton
Archers Goblin Gang Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Barbarian Barrel
Cannon Goblin Gang
Cannon Goblin Gang Archers Giant Skeleton
Cannon Goblin Gang
Earthquake Barbarian Barrel Giant Skeleton
Goblin Gang Barbarian Barrel Electro Spirit Archers Cannon Earthquake
Electro Spirit Archers Cannon Goblin Gang
Earthquake Electro Spirit Cannon Barbarian Barrel Giant Skeleton
Cannon Goblin Gang
Goblin Gang Archers Cannon Barbarian Barrel Giant Skeleton
Archers Goblin Gang Electro Spirit Cannon Earthquake Barbarian Barrel Giant Skeleton
Archers Goblin Gang
Cannon Goblin Gang Earthquake Giant Skeleton
Electro Spirit Cannon Goblin Gang Earthquake Barbarian Barrel
Cannon Goblin Gang
Cannon Goblin Gang
Cannon Goblin Gang
Cannon Electro Spirit Archers Goblin Gang Barbarian Barrel
Earthquake Barbarian Barrel Electro Spirit Archers Cannon Giant Skeleton
Cannon
Goblin Gang Electro Spirit Archers Cannon Earthquake Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Barbarian Barrel Giant Skeleton
Archers Goblin Gang Barbarian Barrel
Goblin Gang Giant Skeleton
Goblin Gang Giant Skeleton Barbarian Barrel
Giant Skeleton Cannon Goblin Gang
Electro Spirit Archers Goblin Gang
Goblin Gang Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Electro Spirit Barbarian Barrel
Cannon Goblin Gang
Giant Skeleton
Giant Skeleton
Giant Skeleton Cannon Goblin Gang
Archers Cannon
Goblin Gang Electro Spirit Archers Barbarian Barrel Giant Skeleton
Electro Spirit Archers Cannon Earthquake Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Giant Skeleton
Barbarian Barrel
Earthquake Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel Giant Skeleton
Earthquake Barbarian Barrel
Electro Spirit
Archers Earthquake
Earthquake Barbarian Barrel
Goblin Gang
Earthquake Barbarian Barrel
Archers
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Archers Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Giant Skeleton
Earthquake Barbarian Barrel
Earthquake Electro Spirit Barbarian Barrel
Earthquake Barbarian Barrel
Barbarian Barrel
Archers
Electro Spirit
Earthquake
Electro Spirit
Giant Skeleton
Earthquake
Earthquake Electro Spirit Archers Goblin Gang Barbarian Barrel
Archers
Barbarian Barrel
Goblin Gang
Earthquake
Giant Skeleton
Electro Spirit Goblin Gang Giant Skeleton
Barbarian Barrel Giant Skeleton

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