My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Knight Wizard
The Log
Fire Spirit Archers Royal Giant
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Wizard
Fireball
Archers Wizard
Poison
Bats Archers Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Archers Knight Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Archers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight
Bats
Knight Royal Giant Rage
Archers
Knight Royal Giant
Knight
Bats Archers Fire Spirit Fireball Wizard
Royal Giant
Fire Spirit Bats Fireball Archers Wizard
Fireball
Royal Giant Knight
Wizard
Knight Royal Giant Rage
Rage
Bats Wizard

Defense Synergies 3 2

Fire Spirit
Knight
Bats
Knight
Archers
Knight
Knight
Fire Spirit Bats Archers Fireball Wizard
Royal Giant
Fireball
Knight
Wizard
Knight
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Wizard
Bats Knight
Fire Spirit Bats Archers Knight
Bats Knight
Fireball
Fireball Fire Spirit Bats Archers
Bats Fire Spirit Archers Fireball Wizard
Fireball
Knight Fire Spirit Archers
Bats Archers Knight Fireball Wizard
Bats Archers Fireball Wizard
Fire Spirit Bats Knight Fireball Wizard
Fire Spirit Fireball Wizard Bats
Knight
Fireball
Wizard Bats Knight Fireball
Fire Spirit Fireball Bats Archers Knight Wizard
Wizard Fire Spirit Bats Archers Knight Fireball
Wizard Fire Spirit Bats Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Archers Knight Wizard
Bats Knight
Bats Knight Fireball
Knight
Fire Spirit Fireball Wizard Bats Archers
Bats Archers Knight Fireball
Knight
Bats Knight Fireball
Bats Knight
Fireball
Knight Fireball Wizard
Wizard Archers Fireball
Bats Archers Knight Fireball
Bats Archers Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Bats
Fire Spirit Archers Wizard
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Bats Fireball
Knight Fireball Wizard
Fireball Fire Spirit Archers Wizard
Fire Spirit Knight Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fire Spirit Archers Fireball Wizard
Fire Spirit Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Bats Archers Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Bats Archers Fireball
Fireball Fire Spirit Archers Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Bats Fireball
Bats Fireball
Fireball
Fireball Wizard

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