My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

4 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Giant Skeleton Fisherman Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel Giant Skeleton Fisherman Phoenix
Giant Snowball
Goblin Gang Goblin Barrel Fisherman Little Prince
Zap
Goblin Gang Royal Giant Goblin Barrel Fisherman Little Prince
Barbarian Barrel
Goblin Gang Tesla Goblin Barrel Giant Skeleton Little Prince
The Log
Goblin Gang Royal Giant Goblin Barrel Giant Skeleton Fisherman Little Prince
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Goblin Barrel Giant Skeleton Fisherman Little Prince
Fireball
Goblin Gang Tesla Goblin Barrel Fisherman Little Prince
Poison
Goblin Gang Fisherman Phoenix Little Prince
Lightning
Tesla Fisherman Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Goblin Barrel Fisherman Little Prince Tesla Phoenix Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Goblin Barrel Fisherman Little Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Royal Giant Giant Skeleton
Tesla
Royal Giant
Goblin Barrel Fisherman Goblin Gang Giant Skeleton
Goblin Barrel
Goblin Gang Royal Giant Giant Skeleton
Giant Skeleton
Goblin Gang Royal Giant Goblin Barrel Fisherman
Fisherman
Royal Giant Giant Skeleton
Phoenix
Little Prince

Defense Synergies 1 5

Goblin Gang
Tesla Giant Skeleton Fisherman
Tesla
Goblin Gang Little Prince
Royal Giant
Goblin Barrel
Giant Skeleton
Goblin Gang Little Prince
Fisherman
Goblin Gang
Phoenix
Little Prince
Little Prince
Tesla Giant Skeleton Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Goblin Gang Tesla Fisherman Phoenix
Goblin Gang Tesla Fisherman Giant Skeleton
Tesla Goblin Gang Fisherman Phoenix
Giant Skeleton
Goblin Gang Tesla
Tesla Goblin Gang Phoenix Little Prince
Tesla Giant Skeleton Phoenix
Tesla Goblin Gang Fisherman Phoenix
Goblin Gang Tesla Giant Skeleton Fisherman Phoenix Little Prince
Goblin Gang Tesla Giant Skeleton Fisherman
Tesla Goblin Gang Phoenix
Tesla Goblin Gang Giant Skeleton
Goblin Gang Tesla
Goblin Gang Tesla Phoenix
Goblin Gang Tesla Fisherman
Tesla Goblin Gang Fisherman
Tesla Goblin Gang Fisherman Little Prince
Tesla Giant Skeleton Fisherman Little Prince
Tesla Fisherman Phoenix
Goblin Gang Tesla Giant Skeleton Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Giant Skeleton Fisherman
Goblin Gang Tesla Fisherman Phoenix
Goblin Gang Giant Skeleton Fisherman
Goblin Gang Giant Skeleton Tesla Fisherman Phoenix
Giant Skeleton Goblin Gang Tesla Fisherman Phoenix
Goblin Gang Tesla
Goblin Gang Tesla Giant Skeleton Phoenix
Giant Skeleton Tesla Fisherman Phoenix
Giant Skeleton Phoenix
Goblin Gang Tesla Phoenix
Tesla Giant Skeleton Phoenix
Giant Skeleton Phoenix
Giant Skeleton Goblin Gang Tesla
Tesla
Goblin Gang Tesla Phoenix Giant Skeleton Fisherman Little Prince
Tesla Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Fisherman
Giant Skeleton
Giant Skeleton
Fisherman
Goblin Gang Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Fisherman
Little Prince
Giant Skeleton
Fisherman
Little Prince
Fisherman
Fisherman
Fisherman
Fisherman
Little Prince
Giant Skeleton
Goblin Gang
Goblin Gang
Giant Skeleton
Goblin Gang Giant Skeleton
Giant Skeleton Little Prince

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