My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Wizard Bowler Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Royal Giant Skeleton Army Sparky
Barbarian Barrel
Knight Wizard Skeleton Army Electro Wizard Sparky
The Log
Royal Giant Skeleton Army Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Wizard Skeleton Army Bowler Electro Wizard Sparky
Fireball
Wizard Skeleton Army Bowler Electro Wizard Sparky
Poison
Wizard Skeleton Army Electro Wizard Sparky
Lightning
Knight Wizard Bowler Electro Wizard Sparky
Rocket
Wizard Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Bowler Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Electro Wizard Wizard Bowler Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Skeleton Army Electro Wizard

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard The Log Electro Wizard Sparky
Royal Giant
Wizard Bowler The Log Electro Wizard Sparky
Wizard
Knight Royal Giant Sparky
Skeleton Army
Sparky
Bowler
Royal Giant The Log Electro Wizard
The Log
Knight Royal Giant Bowler Sparky
Electro Wizard
Knight Royal Giant Bowler Sparky
Sparky
Knight Royal Giant Wizard Skeleton Army The Log Electro Wizard

Defense Synergies 2 14

Knight
Electro Wizard Wizard Skeleton Army Bowler The Log Sparky
Royal Giant
Wizard
Knight Skeleton Army The Log Electro Wizard
Skeleton Army
Knight Wizard The Log Electro Wizard Sparky
Bowler
The Log Knight Electro Wizard
The Log
Bowler Knight Wizard Skeleton Army Electro Wizard Sparky
Electro Wizard
Knight Wizard Skeleton Army Bowler The Log
Sparky
Knight Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard The Log Electro Wizard Sparky
Skeleton Army Sparky Knight The Log Electro Wizard
Skeleton Army Bowler Sparky Knight Electro Wizard
Skeleton Army Sparky Knight Bowler Electro Wizard
Skeleton Army Bowler The Log Sparky
Skeleton Army Bowler The Log Electro Wizard
Electro Wizard Wizard
Bowler The Log Electro Wizard Sparky
Sparky Skeleton Army
Knight Skeleton Army Bowler Electro Wizard Sparky
Skeleton Army Electro Wizard Knight Wizard Bowler The Log
Wizard Electro Wizard
Skeleton Army Bowler Sparky Knight Wizard The Log Electro Wizard
Wizard Skeleton Army Bowler Sparky The Log Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Skeleton Army Bowler The Log Electro Wizard Sparky
Wizard Sparky Knight Skeleton Army Bowler Electro Wizard
Knight Wizard Skeleton Army Bowler The Log Electro Wizard
Wizard The Log Knight Bowler Electro Wizard
Sparky Electro Wizard
Wizard Skeleton Army Bowler Knight The Log Electro Wizard Sparky
Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Bowler Electro Wizard Sparky
Electro Wizard Knight Wizard Bowler The Log
Skeleton Army Knight Bowler The Log Electro Wizard Sparky
Skeleton Army Bowler Knight The Log Electro Wizard Sparky
Knight Skeleton Army Bowler Sparky
Wizard Electro Wizard
Skeleton Army Sparky Knight Bowler Electro Wizard
Knight Skeleton Army Sparky
Electro Wizard Knight Skeleton Army The Log Sparky
Skeleton Army Sparky
Knight Bowler Sparky
Skeleton Army Bowler The Log Electro Wizard
Skeleton Army Bowler Knight Wizard Sparky
Wizard Skeleton Army Bowler Sparky
Skeleton Army Electro Wizard Sparky Knight Bowler The Log
Bowler Wizard The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Sparky
Bowler The Log Electro Wizard
The Log Sparky
Knight The Log Sparky
Wizard Bowler The Log Sparky
Wizard
Wizard Bowler The Log Sparky
The Log Wizard Bowler
The Log Wizard
Bowler Electro Wizard Sparky
Knight Wizard Bowler The Log Electro Wizard Sparky
Wizard
Knight Bowler The Log Sparky
The Log Sparky
Wizard Bowler The Log Sparky
Wizard Bowler The Log Sparky
Sparky
Sparky
Wizard Bowler The Log Electro Wizard Sparky
Wizard Bowler The Log
Bowler The Log Sparky
Wizard
Bowler The Log Sparky
The Log
The Log Wizard Bowler Sparky
The Log Wizard Bowler Electro Wizard Sparky
Wizard Bowler The Log Sparky
The Log Sparky
Wizard Electro Wizard Sparky
Electro Wizard Wizard
Bowler Sparky
Wizard The Log Sparky
Electro Wizard Sparky
Sparky
Wizard Bowler The Log Sparky
Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Knight Wizard Bowler Electro Wizard Sparky
The Log Wizard Bowler
Sparky
Sparky
Bowler The Log Electro Wizard Sparky
Electro Wizard
Bowler The Log Electro Wizard Sparky
Sparky
Wizard Bowler Sparky

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