My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Electro Wizard Phoenix Goblin Machine Sparky Lava Hound Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant P.E.K.K.A Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Inferno Dragon
Giant Snowball
Bomber Cannon Inferno Dragon
Zap
Bomber Cannon Royal Giant Inferno Dragon
Barbarian Barrel
Bomber Knight Cannon Magic Archer
The Log
Bomber Cannon Royal Giant
Earthquake
Bomber Cannon
Arrows
Bomber
Royal Delivery
Bomber Knight P.E.K.K.A Inferno Dragon Magic Archer
Fireball
Bomber Cannon Inferno Dragon Magic Archer
Poison
Bomber Cannon Magic Archer
Lightning
Knight Cannon Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Poison Inferno Dragon Magic Archer Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Cannon Poison

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight P.E.K.K.A
Knight
Bomber Poison Magic Archer
Cannon
Royal Giant
Bomber Poison Magic Archer
Poison
Royal Giant P.E.K.K.A Knight
P.E.K.K.A
Poison Magic Archer Bomber
Inferno Dragon
Magic Archer
P.E.K.K.A Knight Royal Giant

Defense Synergies 3 6

Bomber
Knight Cannon P.E.K.K.A
Knight
Bomber Cannon Magic Archer Poison
Cannon
Knight Bomber Poison Inferno Dragon Magic Archer
Royal Giant
Poison
Knight Cannon
P.E.K.K.A
Bomber
Inferno Dragon
Cannon
Magic Archer
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Cannon Magic Archer
P.E.K.K.A Inferno Dragon Bomber Knight Cannon
Cannon P.E.K.K.A Bomber Knight Inferno Dragon
Cannon P.E.K.K.A Inferno Dragon Bomber Knight
Bomber Poison P.E.K.K.A
Bomber Cannon Magic Archer
Inferno Dragon Cannon Poison Magic Archer
Cannon Poison P.E.K.K.A Magic Archer
Cannon P.E.K.K.A Inferno Dragon
Knight Bomber Cannon
Poison Bomber Knight Cannon Magic Archer
Inferno Dragon Poison Magic Archer
Cannon P.E.K.K.A Bomber Knight
Bomber Cannon Poison P.E.K.K.A Magic Archer
P.E.K.K.A Inferno Dragon Knight Cannon
Cannon P.E.K.K.A Inferno Dragon
Bomber Knight Cannon Poison P.E.K.K.A
Cannon Bomber Knight Magic Archer
Poison Bomber Knight Cannon Inferno Dragon Magic Archer
P.E.K.K.A Cannon Inferno Dragon
Bomber Knight Cannon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Poison Bomber Knight Inferno Dragon Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Inferno Dragon
Poison Magic Archer
P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Dragon
P.E.K.K.A Knight Poison Inferno Dragon Magic Archer
P.E.K.K.A Cannon Inferno Dragon
P.E.K.K.A Inferno Dragon Knight
P.E.K.K.A Poison
P.E.K.K.A Knight Cannon
Bomber Cannon Magic Archer
Bomber Knight Poison P.E.K.K.A Inferno Dragon Magic Archer
Poison Bomber Cannon P.E.K.K.A Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight
Poison Magic Archer
Poison Magic Archer
Knight Poison
Bomber Poison Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Knight Magic Archer
Poison Magic Archer
Poison Knight Magic Archer
Poison Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Magic Archer Poison
Poison
Bomber
Bomber Poison Magic Archer
Bomber Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Bomber Magic Archer
Inferno Dragon
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison Bomber Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Magic Archer
Poison Magic Archer
Poison Knight Magic Archer
Bomber Poison Magic Archer
Poison
P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: