My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Bowler Golem Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Clone Inferno Dragon
Giant Snowball
Royal Recruits Clone Princess Inferno Dragon
Zap
Royal Giant Clone Princess Inferno Dragon
Barbarian Barrel
Royal Recruits Clone Princess
The Log
Royal Giant Royal Recruits Clone Princess
Earthquake
Clone
Arrows
Royal Recruits Clone Princess
Royal Delivery
Royal Recruits Clone Bowler Princess Inferno Dragon
Fireball
Clone Bowler Princess Inferno Dragon
Poison
Royal Recruits Clone Princess
Lightning
Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Bowler Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Princess Inferno Dragon Bowler Royal Giant Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Princess Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Bowler The Log Princess
Royal Recruits
Clone Princess
Clone
Golem Royal Recruits Bowler Inferno Dragon
Bowler
Royal Giant Clone The Log Princess
Golem
Clone The Log
The Log
Royal Giant Bowler Golem Princess
Princess
Royal Giant Royal Recruits Bowler The Log
Inferno Dragon
Clone

Defense Synergies 1 4

Royal Giant
Royal Recruits
The Log Princess
Clone
Bowler
The Log
Golem
The Log
Bowler Royal Recruits Princess Inferno Dragon
Princess
Royal Recruits The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits The Log
Inferno Dragon Royal Recruits The Log
Bowler Royal Recruits Inferno Dragon
Royal Recruits Inferno Dragon Bowler
Royal Recruits Bowler The Log Princess
Bowler The Log
Inferno Dragon Princess
Bowler Royal Recruits The Log
Inferno Dragon Royal Recruits Princess
Royal Recruits Bowler
Royal Recruits Bowler The Log Princess
Inferno Dragon Princess
Royal Recruits Bowler The Log
Bowler Royal Recruits The Log Princess
Royal Recruits Inferno Dragon
Royal Recruits Bowler The Log Inferno Dragon
Royal Recruits Bowler
Royal Recruits Bowler The Log
The Log Royal Recruits Bowler Princess Inferno Dragon
Royal Recruits Inferno Dragon
Royal Recruits Bowler The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bowler
Bowler The Log Inferno Dragon
Royal Recruits Bowler The Log
Royal Recruits Bowler The Log
Royal Recruits Bowler Inferno Dragon
Princess
Royal Recruits Bowler
Royal Recruits Inferno Dragon
Royal Recruits The Log Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Royal Recruits Bowler
Royal Recruits Bowler The Log
Royal Recruits Bowler
Royal Recruits Bowler Princess
Royal Recruits Bowler The Log Inferno Dragon
Bowler Royal Recruits The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits The Log
Bowler The Log Princess
The Log
Royal Recruits The Log
Bowler The Log
Princess
Bowler The Log Princess
The Log Bowler Princess
The Log
Bowler
Royal Recruits Bowler The Log Princess
Princess
Bowler The Log Princess
Princess
Princess The Log
Bowler The Log Princess
Royal Recruits Bowler The Log Princess
Bowler The Log Princess
Bowler The Log Princess
Bowler The Log
Princess
Bowler The Log
Royal Recruits The Log
The Log Bowler Princess
Inferno Dragon
The Log Bowler Princess
Bowler The Log Princess
The Log
Princess
Bowler
The Log
Princess
Bowler The Log Princess
Royal Recruits Princess
Princess
The Log
Bowler Princess
The Log Bowler Princess
Royal Recruits
Royal Recruits Bowler The Log Princess
Princess
Royal Recruits Bowler The Log Princess

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