My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Bad
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse Fisherman Electro Wizard Phoenix Goblin Machine Sparky Lava Hound Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Clone
Giant Snowball
Goblin Barrel Clone
Zap
Royal Giant Goblin Barrel Clone
Barbarian Barrel
Wizard Goblin Barrel Clone
The Log
Royal Giant Goblin Barrel Clone
Earthquake
Goblin Barrel Clone
Arrows
Goblin Barrel Clone
Royal Delivery
Wizard Goblin Barrel Clone
Fireball
Wizard Goblin Barrel Clone
Poison
Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Earthquake Goblin Barrel Clone Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Earthquake

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mirror Earthquake Goblin Barrel
Royal Giant
Arrows Earthquake Goblin Barrel Wizard Mirror
Earthquake
Royal Giant Arrows Mirror
Wizard
Royal Giant Rage
Mirror
Arrows Goblin Barrel Royal Giant Earthquake
Rage
Wizard
Goblin Barrel
Royal Giant Mirror Arrows Clone
Clone
Goblin Barrel

Defense Synergies 1 0

Arrows
Mirror
Royal Giant
Earthquake
Wizard
Mirror
Arrows
Rage
Goblin Barrel
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Arrows Earthquake
Arrows Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard
Arrows Wizard
Earthquake Wizard
Wizard Arrows Earthquake
Wizard Arrows
Arrows Wizard
Arrows Earthquake Wizard
Wizard Arrows Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Wizard
Arrows Wizard
Arrows
Wizard
Wizard
Arrows Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows
Arrows
Earthquake Arrows
Earthquake Arrows
Wizard Arrows Earthquake
Arrows Wizard
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows Earthquake Wizard
Arrows Wizard
Earthquake
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows Wizard
Earthquake Arrows Wizard
Arrows Earthquake
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Arrows Earthquake Wizard
Arrows
Arrows Earthquake Wizard
Earthquake
Arrows Wizard
Arrows
Wizard
Arrows Earthquake Wizard
Arrows

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