My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Skeleton King Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Inferno Dragon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Inferno Dragon Skeleton King
Giant Snowball
Minions Barbarians Skeleton Army Inferno Dragon Skeleton King
Zap
Minions Skeleton Army Inferno Dragon Skeleton King
Barbarian Barrel
Barbarians Wizard Skeleton Army Skeleton King
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Barbarians Skeleton Army Skeleton King
Arrows
Minions Skeleton Army Skeleton King
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Wizard Skeleton Army Inferno Dragon Skeleton King
Fireball
Minions Barbarians Wizard Skeleton Army Inferno Dragon Skeleton King
Poison
Minions Barbarians Wizard Skeleton Army Skeleton King
Lightning
Mini P.E.K.K.A Wizard Inferno Dragon Skeleton King
Rocket
Barbarians Wizard Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Skeleton Army Mini P.E.K.K.A Inferno Dragon Skeleton King Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Inferno Dragon Skeleton King
Barbarians
Mini P.E.K.K.A
Minions Wizard Rage
Wizard
Mini P.E.K.K.A Rage
Rage
Minions Mini P.E.K.K.A Wizard
Skeleton Army
Skeleton King
Inferno Dragon
Minions
Skeleton King
Skeleton Army Minions

Defense Synergies 0 8

Minions
Barbarians
Skeleton Army
Mini P.E.K.K.A
Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Skeleton King
Rage
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Inferno Dragon Skeleton King
Inferno Dragon
Skeleton Army Skeleton King
Skeleton King
Wizard Skeleton Army Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Minions
Barbarians Mini P.E.K.K.A Skeleton Army Minions Inferno Dragon
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Minions Skeleton King
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Minions
Minions Inferno Dragon Wizard
Barbarians
Barbarians Mini P.E.K.K.A Inferno Dragon Minions Skeleton Army Skeleton King
Skeleton Army Barbarians Mini P.E.K.K.A
Minions Barbarians Skeleton Army Wizard Skeleton King
Minions Inferno Dragon Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Minions Wizard
Wizard Skeleton Army Minions Barbarians Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon Skeleton King
Barbarians Skeleton Army Mini P.E.K.K.A Inferno Dragon
Barbarians Wizard Minions Mini P.E.K.K.A Skeleton Army
Minions Barbarians Wizard Skeleton Army
Wizard Minions Barbarians Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard Inferno Dragon
Barbarians Skeleton Army Minions Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Wizard Minions
Mini P.E.K.K.A Skeleton Army Minions Barbarians
Mini P.E.K.K.A Barbarians Skeleton Army Inferno Dragon
Minions Barbarians Mini P.E.K.K.A Skeleton Army Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Minions Barbarians Mini P.E.K.K.A
Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Wizard Skeleton King
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Minions Mini P.E.K.K.A Inferno Dragon Skeleton King
Minions Barbarians Mini P.E.K.K.A Wizard Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard
Barbarians
Wizard
Inferno Dragon
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Minions Barbarians Skeleton Army
Wizard
Mini P.E.K.K.A Wizard
Wizard Skeleton King
Minions Skeleton King

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