My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 3 warnings Why?

Missing cards in your collection

Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Curse Skeleton Army
Giant Snowball
Battle Ram Goblin Curse Skeleton Army
Zap
Battle Ram Goblin Curse Skeleton Army
Barbarian Barrel
Battle Ram Goblin Curse Skeleton Army
The Log
Mini P.E.K.K.A Battle Ram Goblin Curse Skeleton Army
Earthquake
Skeleton Army
Arrows
Goblin Curse Skeleton Army
Royal Delivery
Mini P.E.K.K.A Battle Ram Skeleton Army P.E.K.K.A
Fireball
Battle Ram Skeleton Army
Poison
Goblin Curse Skeleton Army
Lightning
Mini P.E.K.K.A Battle Ram Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Goblin Curse Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Skeleton Army Mini P.E.K.K.A Battle Ram Monk P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse The Log Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
The Log Mega Knight
Battle Ram
The Log P.E.K.K.A
Goblin Curse
The Log
Skeleton Army
P.E.K.K.A
Battle Ram The Log
The Log
Battle Ram Goblin Curse Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A The Log
Monk

Defense Synergies 2 3

Mini P.E.K.K.A
The Log Skeleton Army
Battle Ram
Goblin Curse
Skeleton Army
Mini P.E.K.K.A The Log
P.E.K.K.A
The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Mega Knight
Mega Knight
The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Curse The Log Mega Knight Monk
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Goblin Curse
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Curse Mega Knight Monk
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Mega Knight Monk
Skeleton Army The Log Mega Knight
Goblin Curse
P.E.K.K.A The Log Mega Knight Monk
Mini P.E.K.K.A P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Goblin Curse Skeleton Army The Log Mega Knight
Goblin Curse
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Goblin Curse The Log
Skeleton Army Mega Knight Mini P.E.K.K.A Goblin Curse P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Curse Mega Knight
Skeleton Army Monk Mini P.E.K.K.A Goblin Curse P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mega Knight Skeleton Army The Log
The Log Goblin Curse Mega Knight
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Skeleton Army Mega Knight Mini P.E.K.K.A Goblin Curse P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight Monk
Skeleton Army P.E.K.K.A Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight The Log Monk
P.E.K.K.A Mini P.E.K.K.A Goblin Curse Skeleton Army Mega Knight
Goblin Curse Monk
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Mega Knight Goblin Curse Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A Skeleton Army The Log Monk
P.E.K.K.A Goblin Curse Skeleton Army
P.E.K.K.A Mega Knight Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight Monk The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Goblin Curse
Goblin Curse Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Monk
Mega Knight Mini P.E.K.K.A Goblin Curse P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Monk
Monk Goblin Curse The Log
The Log
The Log
Goblin Curse The Log Mega Knight
Goblin Curse Monk
The Log
The Log Goblin Curse
The Log Monk
Mini P.E.K.K.A
Monk The Log
Monk Goblin Curse
The Log
Monk
The Log
The Log
The Log Mega Knight
Monk
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight Monk
Goblin Curse The Log Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
The Log Monk
Goblin Curse The Log Mega Knight
The Log Monk
The Log Mega Knight Monk
Goblin Curse The Log
Goblin Curse
Mini P.E.K.K.A
The Log Mega Knight
Monk
P.E.K.K.A Mega Knight
Goblin Curse The Log Monk
Skeleton Army
Goblin Curse Monk
The Log
Mini P.E.K.K.A Mega Knight
The Log
Monk
P.E.K.K.A Mega Knight
The Log
The Log Mega Knight Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: