My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers X-Bow Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians X-Bow Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Ram Rider
Giant Snowball
Goblin Gang Barbarians Three Musketeers Ram Rider
Zap
Goblin Gang Three Musketeers X-Bow Ram Rider
Barbarian Barrel
Goblin Gang Barbarians Bomb Tower Three Musketeers X-Bow
The Log
Goblin Gang Barbarians Three Musketeers X-Bow Ram Rider
Earthquake
Goblin Gang Barbarians Bomb Tower X-Bow
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Three Musketeers Ram Rider
Fireball
Goblin Gang Barbarians Bomb Tower Three Musketeers X-Bow Ram Rider
Poison
Goblin Gang Barbarians Bomb Tower Three Musketeers X-Bow
Lightning
Bomb Tower Three Musketeers X-Bow Ram Rider
Rocket
Barbarians Bomb Tower Three Musketeers X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bomb Tower Barbarians Ram Rider X-Bow Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Goblin Gang Bomb Tower Barbarians

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers X-Bow
Barbarians
Bomb Tower
Three Musketeers
Goblin Gang The Log
X-Bow
The Log Goblin Gang
The Log
X-Bow Three Musketeers Ram Rider Mega Knight
Ram Rider
The Log Mega Knight
Mega Knight
The Log Ram Rider

Defense Synergies 2 7

Goblin Gang
Barbarians Bomb Tower X-Bow The Log
Barbarians
Goblin Gang
Bomb Tower
The Log Goblin Gang
Three Musketeers
The Log
X-Bow
The Log Goblin Gang
The Log
Bomb Tower X-Bow Goblin Gang Three Musketeers Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow The Log Ram Rider
Barbarians Bomb Tower Goblin Gang Three Musketeers X-Bow The Log Ram Rider Mega Knight
Goblin Gang Barbarians Bomb Tower Three Musketeers Ram Rider Mega Knight
Barbarians Bomb Tower Three Musketeers Goblin Gang Ram Rider Mega Knight
Barbarians Bomb Tower X-Bow The Log Mega Knight
Goblin Gang The Log Bomb Tower X-Bow Mega Knight
Three Musketeers Ram Rider Goblin Gang Bomb Tower X-Bow
Barbarians Bomb Tower X-Bow The Log Ram Rider Mega Knight
Barbarians Three Musketeers Goblin Gang Bomb Tower X-Bow
Goblin Gang Barbarians Mega Knight
Goblin Gang Barbarians Bomb Tower X-Bow The Log Ram Rider Mega Knight
Three Musketeers Goblin Gang Ram Rider
Barbarians Bomb Tower Mega Knight Goblin Gang Three Musketeers X-Bow The Log Ram Rider
Bomb Tower Three Musketeers Mega Knight Goblin Gang Barbarians X-Bow The Log
Barbarians Goblin Gang Bomb Tower Three Musketeers X-Bow Ram Rider Mega Knight
Barbarians Bomb Tower Goblin Gang Three Musketeers X-Bow The Log Ram Rider Mega Knight
Barbarians Bomb Tower Three Musketeers Mega Knight Goblin Gang X-Bow
Bomb Tower Mega Knight Goblin Gang Barbarians Three Musketeers X-Bow The Log Ram Rider
Bomb Tower The Log Barbarians Ram Rider Mega Knight
Barbarians Bomb Tower Three Musketeers Ram Rider
Goblin Gang Mega Knight Barbarians Bomb Tower The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight X-Bow
Goblin Gang Bomb Tower X-Bow The Log Mega Knight
Goblin Gang Barbarians Mega Knight Bomb Tower The Log Ram Rider
Goblin Gang Mega Knight Barbarians X-Bow The Log Ram Rider
Barbarians Goblin Gang Three Musketeers Ram Rider Mega Knight
Goblin Gang Bomb Tower Three Musketeers Ram Rider
Goblin Gang Barbarians Bomb Tower Ram Rider
Mega Knight Barbarians Bomb Tower
Mega Knight Barbarians Bomb Tower X-Bow The Log
Goblin Gang Barbarians Three Musketeers
Mega Knight Barbarians Bomb Tower
Mega Knight Barbarians The Log
Barbarians Mega Knight Goblin Gang Bomb Tower Three Musketeers Ram Rider
Barbarians Bomb Tower Three Musketeers Mega Knight
Goblin Gang Barbarians Bomb Tower Three Musketeers X-Bow The Log
Mega Knight Barbarians Bomb Tower The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log Ram Rider
X-Bow The Log
Barbarians The Log
The Log Mega Knight
Ram Rider
The Log
X-Bow The Log Ram Rider
The Log X-Bow Ram Rider
Goblin Gang Three Musketeers X-Bow
X-Bow The Log Ram Rider
Three Musketeers The Log
X-Bow
X-Bow The Log
X-Bow Three Musketeers The Log
Three Musketeers X-Bow The Log Mega Knight
Three Musketeers
Three Musketeers X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log Mega Knight
X-Bow The Log
Barbarians X-Bow The Log
The Log Mega Knight
X-Bow The Log Ram Rider
X-Bow The Log Ram Rider Mega Knight
X-Bow The Log
X-Bow
X-Bow The Log Mega Knight
Mega Knight
The Log
Goblin Gang Barbarians X-Bow
Three Musketeers Ram Rider
The Log
Goblin Gang Three Musketeers Mega Knight
The Log
Three Musketeers Mega Knight
Goblin Gang The Log
X-Bow The Log Mega Knight
Mega Knight

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