My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Ram Rider
Giant Snowball
Minions Barbarians Goblin Barrel Electro Dragon Ram Rider
Zap
Minions Inferno Tower Goblin Barrel Ram Rider
Barbarian Barrel
Knight Barbarians Inferno Tower Goblin Barrel
The Log
Barbarians Goblin Barrel Ram Rider
Earthquake
Barbarians Inferno Tower Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Barbarians Goblin Barrel Electro Dragon Ram Rider
Fireball
Minions Barbarians Inferno Tower Goblin Barrel Electro Dragon Ram Rider
Poison
Minions Barbarians Inferno Tower Electro Dragon
Lightning
Knight Inferno Tower Electro Dragon Ram Rider
Rocket
Barbarians Inferno Tower Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Barrel Barbarians Inferno Tower Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Barrel Electro Dragon The Log Ram Rider
Minions
Knight Ram Rider
Barbarians
Inferno Tower
Goblin Barrel
Knight Ram Rider
Electro Dragon
Knight
The Log
Knight Ram Rider
Ram Rider
Knight Minions Goblin Barrel The Log

Defense Synergies 4 7

Knight
Minions Inferno Tower Electro Dragon The Log
Minions
Knight Inferno Tower The Log Ram Rider
Barbarians
Inferno Tower
Knight The Log Minions Electro Dragon
Goblin Barrel
Electro Dragon
Knight Inferno Tower The Log
The Log
Inferno Tower Knight Minions Electro Dragon Ram Rider
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower Electro Dragon The Log Ram Rider
Barbarians Inferno Tower Knight Minions Electro Dragon The Log Ram Rider
Barbarians Inferno Tower Ram Rider Knight Minions Electro Dragon
Barbarians Inferno Tower Knight Minions Electro Dragon Ram Rider
Barbarians The Log
The Log Minions Electro Dragon
Minions Inferno Tower Ram Rider Electro Dragon
Barbarians Inferno Tower Electro Dragon The Log Ram Rider
Barbarians Inferno Tower Minions
Knight Barbarians Inferno Tower
Minions Barbarians Knight Electro Dragon The Log Ram Rider
Minions Inferno Tower Electro Dragon Ram Rider
Barbarians Inferno Tower Knight Minions Electro Dragon The Log Ram Rider
Minions Barbarians Electro Dragon The Log
Barbarians Inferno Tower Knight Ram Rider
Barbarians Inferno Tower The Log Ram Rider
Barbarians Knight Minions Inferno Tower Electro Dragon
Knight Minions Barbarians Electro Dragon The Log Ram Rider
The Log Knight Minions Barbarians Electro Dragon Ram Rider
Barbarians Inferno Tower Ram Rider
Knight Minions Barbarians Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Inferno Tower
Knight Electro Dragon The Log
Barbarians Knight Minions Inferno Tower Electro Dragon The Log Ram Rider
Knight Barbarians Inferno Tower The Log Ram Rider
Barbarians Inferno Tower Knight Ram Rider
Minions Electro Dragon Ram Rider
Knight Minions Barbarians Inferno Tower Ram Rider
Inferno Tower Knight Barbarians
Electro Dragon Knight Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Knight Minions Barbarians Inferno Tower Electro Dragon
Barbarians The Log
Barbarians Knight Inferno Tower Ram Rider
Barbarians Electro Dragon
Barbarians Inferno Tower Electro Dragon Knight Minions The Log
Minions Barbarians Inferno Tower Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Electro Dragon The Log Ram Rider
Electro Dragon The Log
Knight Barbarians The Log
The Log
Minions Electro Dragon Ram Rider
The Log
The Log Electro Dragon Ram Rider
The Log Electro Dragon Ram Rider
Minions Electro Dragon
Knight Electro Dragon The Log Ram Rider
Electro Dragon
Knight The Log
Minions Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Minions
Electro Dragon The Log
Electro Dragon The Log
Minions The Log
The Log
Barbarians Electro Dragon The Log
The Log Electro Dragon
The Log Electro Dragon Ram Rider
Electro Dragon The Log Ram Rider
The Log
Electro Dragon
Electro Dragon Minions
Electro Dragon The Log
Electro Dragon
The Log
Minions Barbarians Electro Dragon
Electro Dragon Ram Rider
The Log
Knight Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon Minions The Log
Electro Dragon
Electro Dragon The Log
Electro Dragon

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